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<blockquote data-quote="Manbearcat" data-source="post: 6057866" data-attributes="member: 6696971"><p>Alright, I wanted to take a shot at this just for fun. I didn't include a race (or any of the features that would come with it) as you didn't outline it. I made the character level 16 to run it through its Paragon Features (you can make it considerably earlier...I just arbitrarily chose 16). </p><p></p><p>This build does the following:</p><p></p><p>- Gets a unicorn companion that actually does fight and aids the character and its companions with a <Healing Keyword> Encounter Power.</p><p>- Is a skirmisher rather than a front-liner. Has standard + 2 defense bonus against Opportunity Attacks and can augment that up 1/Encounter to probably + 6 or so (Rogue Multi-Class). If you go with Agile Escape (lvl 2 Rogue Utility), you'd have more battlefield mobility. Can remove movement impairing effects on self or others (Holy Celerity).</p><p>- Has the Background, Skills and Rituals to navigate the wilderness and do well more than contribute to a party's survival (complete stand in for a Ranger or Druid).</p><p>- Exudes Healing. Has both amazing Healing skill from mundane application in the field in combat (Combat Medic), mundane Ritual item creation (antivenoms, potions, poultices), and amazing mundane care abilities for the sick and afflicted (Herbalist + Rituals). Has amazing Divine Healing that is far, far beyond the standard for a Priest. What's more, through Love and Sacrifice (Domains), can suffer and sacrifice in the stead of others; further augmenting healing effects and allowing saves or removing afflictions - while taking damage and suffering afflictions.</p><p>- Can bring back people from the dead (Raise Dead) and in mere seconds (Combat Medic, Loving Sacrifice, Unexpected Return)</p><p>- Can do all of this while doing no physical damage to enemies that would contribute to them being dead.</p><p></p><p><strong>Class</strong>: Cleric (Templar), Multiclass Rogue </p><p><strong></strong></p><p><strong>Level</strong>: 16</p><p><strong></strong></p><p><strong>Features</strong>: Channel Divinity <Healer's Mercy>, Healer's Lore, Healing Word, Ritual Casting</p><p><strong></strong></p><p><strong>Background</strong>: Wilderness Guide - Nature</p><p><strong></strong></p><p><strong>Theme</strong>: Fey Beast Tamer - Gain Unicorn Destrier Companion</p><p><strong></strong></p><p><strong>Paragon Path</strong>: Compassionate Healer Paragon Path - All manner of powers and abilities that lets you augment your healing to others by your own vitality; spending surges in their stead, taking damage in their stead, taking damage to provide further HPs and defense bonuses, forcing weakened on your enemies when they damage your allies and taking the damage and conditions that your allies would take.</p><p></p><p><strong>Feats</strong>: Loving Sacrifice <Channel Divinity>, Power of Love <Recovery Strike>, Pacifist Healer, Saving Grace, Restful Healing, Combat Medic, Sly Dodge (Rogue Multiclass), Defensive Mobility, Herbalist</p><p></p><p><strong>Skills</strong>: Arcana, Bluff, Diplomacy, Heal, Nature, Religion</p><p></p><p><strong>Rituals</strong>: </p><p></p><p>Nature - Antivenom, Pass Without Trace, Hunter's Blessing, Travel Sense</p><p>Create Campsite, Traveler's Camouflage, Tracker's Eye, Survivor's Preparation, Herbal Poultice, Snare, Speak with Nature, Call Wilderness Guide, Trailblaze</p><p></p><p>Heal - Woundpatch, Delay Affliction, Remove Affliction, Cure Disease, Raise Dead</p><p></p><p>Arcana/Religion - Purify Water, Brew Potion, Protection from Energy, Fantastic Recuperation</p><p></p><p><strong>Powers</strong></p><p></p><p>At-Will Attack: Astral Seal, Recovery Strike (Power of Love Augmented)</p><p></p><p>Encounter Attack: Hymn of Resurgence, Price of Violence, Remorse</p><p></p><p>Daily Attack: Consecrated Ground, Dismissal, Aura of Astral Radiance</p><p></p><p>Utility: Life Transference or Agile Footwork (Rogue), Holy Celerity, Word of Vigor, Unexpected Return</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6057866, member: 6696971"] Alright, I wanted to take a shot at this just for fun. I didn't include a race (or any of the features that would come with it) as you didn't outline it. I made the character level 16 to run it through its Paragon Features (you can make it considerably earlier...I just arbitrarily chose 16). This build does the following: - Gets a unicorn companion that actually does fight and aids the character and its companions with a <Healing Keyword> Encounter Power. - Is a skirmisher rather than a front-liner. Has standard + 2 defense bonus against Opportunity Attacks and can augment that up 1/Encounter to probably + 6 or so (Rogue Multi-Class). If you go with Agile Escape (lvl 2 Rogue Utility), you'd have more battlefield mobility. Can remove movement impairing effects on self or others (Holy Celerity). - Has the Background, Skills and Rituals to navigate the wilderness and do well more than contribute to a party's survival (complete stand in for a Ranger or Druid). - Exudes Healing. Has both amazing Healing skill from mundane application in the field in combat (Combat Medic), mundane Ritual item creation (antivenoms, potions, poultices), and amazing mundane care abilities for the sick and afflicted (Herbalist + Rituals). Has amazing Divine Healing that is far, far beyond the standard for a Priest. What's more, through Love and Sacrifice (Domains), can suffer and sacrifice in the stead of others; further augmenting healing effects and allowing saves or removing afflictions - while taking damage and suffering afflictions. - Can bring back people from the dead (Raise Dead) and in mere seconds (Combat Medic, Loving Sacrifice, Unexpected Return) - Can do all of this while doing no physical damage to enemies that would contribute to them being dead. [B]Class[/B]: Cleric (Templar), Multiclass Rogue [B] Level[/B]: 16 [B] Features[/B]: Channel Divinity <Healer's Mercy>, Healer's Lore, Healing Word, Ritual Casting [B] Background[/B]: Wilderness Guide - Nature [B] Theme[/B]: Fey Beast Tamer - Gain Unicorn Destrier Companion [B] Paragon Path[/B]: Compassionate Healer Paragon Path - All manner of powers and abilities that lets you augment your healing to others by your own vitality; spending surges in their stead, taking damage in their stead, taking damage to provide further HPs and defense bonuses, forcing weakened on your enemies when they damage your allies and taking the damage and conditions that your allies would take. [B]Feats[/B]: Loving Sacrifice <Channel Divinity>, Power of Love <Recovery Strike>, Pacifist Healer, Saving Grace, Restful Healing, Combat Medic, Sly Dodge (Rogue Multiclass), Defensive Mobility, Herbalist [B]Skills[/B]: Arcana, Bluff, Diplomacy, Heal, Nature, Religion [B]Rituals[/B]: Nature - Antivenom, Pass Without Trace, Hunter's Blessing, Travel Sense Create Campsite, Traveler's Camouflage, Tracker's Eye, Survivor's Preparation, Herbal Poultice, Snare, Speak with Nature, Call Wilderness Guide, Trailblaze Heal - Woundpatch, Delay Affliction, Remove Affliction, Cure Disease, Raise Dead Arcana/Religion - Purify Water, Brew Potion, Protection from Energy, Fantastic Recuperation [B]Powers[/B] At-Will Attack: Astral Seal, Recovery Strike (Power of Love Augmented) Encounter Attack: Hymn of Resurgence, Price of Violence, Remorse Daily Attack: Consecrated Ground, Dismissal, Aura of Astral Radiance Utility: Life Transference or Agile Footwork (Rogue), Holy Celerity, Word of Vigor, Unexpected Return [/QUOTE]
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