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<blockquote data-quote="Manbearcat" data-source="post: 6126751" data-attributes="member: 6696971"><p>When I read commentary such as this from someone who should (must?) be intimately familiar with the source material, I am left stunned...stunned. What can you do but wonder such things as:</p><p></p><p>- Was this person mostly detached from the actual nuts and bolts design process, working mostly as a superficial quality control element (this is extraordinarily common on many projects I've been involved with; "lead designers" being represented as artisans for work they were only tangentially related to)?</p><p></p><p>- Did this person actually play the game to the fully nuanced experience that the mechanics support?</p><p></p><p>- Is this person's primary exposure to the gaming system (and the play experience ushered forth) witnessing the full-throttle, tactical war-gaming inherent to their Encounters program (rather than a home table where an actual campaign unfolds with understanding, committed players and GM)?</p><p></p><p>Without one or more of the above as root cause for the above position, I am left baffled. I would love for him to sit for a few sessions of any of our home games. I'm certain that if he sat at my own table for a few weeks, it would be blatantly obvious that player empowerment and GM creative enterprise are not mutually exclusive...in fact, they are synergistic. Player empowerment =/= GM relegated solely to "rules guy." Facepalm or SMH is the appropriate internet response?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6126751, member: 6696971"] When I read commentary such as this from someone who should (must?) be intimately familiar with the source material, I am left stunned...stunned. What can you do but wonder such things as: - Was this person mostly detached from the actual nuts and bolts design process, working mostly as a superficial quality control element (this is extraordinarily common on many projects I've been involved with; "lead designers" being represented as artisans for work they were only tangentially related to)? - Did this person actually play the game to the fully nuanced experience that the mechanics support? - Is this person's primary exposure to the gaming system (and the play experience ushered forth) witnessing the full-throttle, tactical war-gaming inherent to their Encounters program (rather than a home table where an actual campaign unfolds with understanding, committed players and GM)? Without one or more of the above as root cause for the above position, I am left baffled. I would love for him to sit for a few sessions of any of our home games. I'm certain that if he sat at my own table for a few weeks, it would be blatantly obvious that player empowerment and GM creative enterprise are not mutually exclusive...in fact, they are synergistic. Player empowerment =/= GM relegated solely to "rules guy." Facepalm or SMH is the appropriate internet response? [/QUOTE]
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