Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of going mainstream
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luce" data-source="post: 6127250" data-attributes="member: 29760"><p>I think the conflict of interest was assumed. The players were encouraged to get involved in the game, but not in defining the mechanics. Suggest, offer, plead their case- Yes. Tell the DM, this is the Rule -No. There was an example [in the DMG] of player wanting to be from noble background. Fine. Then the said player using that as justification to demand being in charge of the rest of the party and having vast amount (for a 1st leveler) of wealth. Not Fine. </p><p></p><p>In your example, you are effectively changing RAW You and your players are redefining what the keyword "Ritual" means in the game. Which is fine and as you said does not break your game- and more power to you. Your game has been house ruled. </p><p></p><p>One complain I have heard about 4e was that RAW denies player agency thus the game becoming "it isn't about where the players <em>want </em>to go, it's where the appropriate encounters are that dictate where they <em>can </em>go." (ref:<a href="http://hackslashmaster.blogspot.com/2011/09/on-list-of-ways-youre-ruining-your-game.html" target="_blank">http://hackslashmaster.blogspot.com/2011/09/on-list-of-ways-youre-ruining-your-game.html</a>)</p><p></p><p>I think while the D&D through the editions have preserved theme and mood, certain other base assumptions have changed. That difference in expectations may be one of the reasons we keep having editions wars.</p><p>For example, for me 2e is intended to give the feel of European myths (specifically Greek). The heroes may grow strong enough to even stand toe to toe to the the gods, but still have a fill of vulnerability- that is, a well placed blow can bring them down if they are not careful. I like to call this the oscillating challenge. To give and example, in Dungeon module ( from # 77) a party of 10 level characters have a final encounter with 25 level suel lich. While that is the most dangerous encounter, the party will also meet and be challenged by six gargoyles. Since older games often had 1) multiple encounters between chance to rest 2) More limited renewable resources (potions, wands, scrolls) 3) Lower HP for both PC and monsters - there was a different feel. Magic item creation was supposed to be (for this more powerful then potions and scrolls) an excuse for and adventure. Just having the money and spare was not enough, one had to go personally and collect the ingredients. Time consuming and sidequestty Yes, but at the same time I found it provided investment in game and sense of accomplishment to players. Not necessary everyone's preferred way of gaming, but it is one of the ways that works for me.</p></blockquote><p></p>
[QUOTE="Luce, post: 6127250, member: 29760"] I think the conflict of interest was assumed. The players were encouraged to get involved in the game, but not in defining the mechanics. Suggest, offer, plead their case- Yes. Tell the DM, this is the Rule -No. There was an example [in the DMG] of player wanting to be from noble background. Fine. Then the said player using that as justification to demand being in charge of the rest of the party and having vast amount (for a 1st leveler) of wealth. Not Fine. In your example, you are effectively changing RAW You and your players are redefining what the keyword "Ritual" means in the game. Which is fine and as you said does not break your game- and more power to you. Your game has been house ruled. One complain I have heard about 4e was that RAW denies player agency thus the game becoming "it isn't about where the players [I]want [/I]to go, it's where the appropriate encounters are that dictate where they [I]can [/I]go." (ref:[url]http://hackslashmaster.blogspot.com/2011/09/on-list-of-ways-youre-ruining-your-game.html[/url]) I think while the D&D through the editions have preserved theme and mood, certain other base assumptions have changed. That difference in expectations may be one of the reasons we keep having editions wars. For example, for me 2e is intended to give the feel of European myths (specifically Greek). The heroes may grow strong enough to even stand toe to toe to the the gods, but still have a fill of vulnerability- that is, a well placed blow can bring them down if they are not careful. I like to call this the oscillating challenge. To give and example, in Dungeon module ( from # 77) a party of 10 level characters have a final encounter with 25 level suel lich. While that is the most dangerous encounter, the party will also meet and be challenged by six gargoyles. Since older games often had 1) multiple encounters between chance to rest 2) More limited renewable resources (potions, wands, scrolls) 3) Lower HP for both PC and monsters - there was a different feel. Magic item creation was supposed to be (for this more powerful then potions and scrolls) an excuse for and adventure. Just having the money and spare was not enough, one had to go personally and collect the ingredients. Time consuming and sidequestty Yes, but at the same time I found it provided investment in game and sense of accomplishment to players. Not necessary everyone's preferred way of gaming, but it is one of the ways that works for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of going mainstream
Top