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<blockquote data-quote="Luce" data-source="post: 6127293" data-attributes="member: 29760"><p>James Watt in DMG 2 pp5: "Start by knowing when to say no. If I player bring new options to your table that does not fit in your game, it is ok to tell the player to hold onto the idea until the campaign wraps up and you (or somebody else in your group) starts something new... know the limits of what you what in you game and do not be afraid to enforce them." In other words, a more polite form of "Not in my campaign you didn't" (NIMCYD)</p><p></p><p>I will reiterate my opinion that while there have been change in rules there also had been a change in demographics and both of those have impact on gaming. Gaming with (near-) strangers is different from gaming with life long friends. In the former often the only known shared ground are the rules and thus RAW start taking a greater spotlight. </p><p>As far as the encounter, there seems to be absence of the concept of "status quo" as 3e DMG put it. Encounters have to be winnable. Which is paradoxically not diferent from previus editions, just with the clear cut math there is different definition what is called so. Sending a 18 level elite ( such as a lich) vs party of six composed of level 9 PC is not in 4th or 3rd, but acceptable in 2nd (DUN # 75 "Forgotten Man"). Is that the way to go? Matter of personal opinion.</p></blockquote><p></p>
[QUOTE="Luce, post: 6127293, member: 29760"] James Watt in DMG 2 pp5: "Start by knowing when to say no. If I player bring new options to your table that does not fit in your game, it is ok to tell the player to hold onto the idea until the campaign wraps up and you (or somebody else in your group) starts something new... know the limits of what you what in you game and do not be afraid to enforce them." In other words, a more polite form of "Not in my campaign you didn't" (NIMCYD) I will reiterate my opinion that while there have been change in rules there also had been a change in demographics and both of those have impact on gaming. Gaming with (near-) strangers is different from gaming with life long friends. In the former often the only known shared ground are the rules and thus RAW start taking a greater spotlight. As far as the encounter, there seems to be absence of the concept of "status quo" as 3e DMG put it. Encounters have to be winnable. Which is paradoxically not diferent from previus editions, just with the clear cut math there is different definition what is called so. Sending a 18 level elite ( such as a lich) vs party of six composed of level 9 PC is not in 4th or 3rd, but acceptable in 2nd (DUN # 75 "Forgotten Man"). Is that the way to go? Matter of personal opinion. [/QUOTE]
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