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<blockquote data-quote="Imaro" data-source="post: 6127319" data-attributes="member: 48965"><p>I find it telling that this is in DMG 2 and not DMG 1... since the official WotC 4e release line was that everything was core and the DMG 1's party line was "say yes"... perhaps this advice was a reaction to exactly the types of complaints I was speaking too earlier... but then again maybe it was their own internal realization that they had went a step to far in dis-empowering the DM, who knows? Of course as far as I understand, this type of DM empowerment and owning of the campaign flies in the face of what many fans of 4e such as [MENTION=42582]pemerton[/MENTION] want unless I am mistaken.</p><p></p><p></p><p></p><p>I also think WotC's push for "official" play (rpga, encounters, etc.) has definitely had an effect on the development of and presentation of their versions of D&D towards a stronger RAW basis. Touching on your comment as to what is or isn't winnable, I don't think that's necessarily the difference so much as the re-definning of what is or isn't fair and the most obvious way of accomplishing (and thus measuring) "fairness" has changed (ie mainly head-to-head combat). </p><p></p><p>I agree that it should be a matter of opinion and that the game itself shouldn't come down to heavily on either style being "right"but instead giving strong and solid advice for how to accomplish and manage either approach depending upon one's preferences.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6127319, member: 48965"] I find it telling that this is in DMG 2 and not DMG 1... since the official WotC 4e release line was that everything was core and the DMG 1's party line was "say yes"... perhaps this advice was a reaction to exactly the types of complaints I was speaking too earlier... but then again maybe it was their own internal realization that they had went a step to far in dis-empowering the DM, who knows? Of course as far as I understand, this type of DM empowerment and owning of the campaign flies in the face of what many fans of 4e such as [MENTION=42582]pemerton[/MENTION] want unless I am mistaken. I also think WotC's push for "official" play (rpga, encounters, etc.) has definitely had an effect on the development of and presentation of their versions of D&D towards a stronger RAW basis. Touching on your comment as to what is or isn't winnable, I don't think that's necessarily the difference so much as the re-definning of what is or isn't fair and the most obvious way of accomplishing (and thus measuring) "fairness" has changed (ie mainly head-to-head combat). I agree that it should be a matter of opinion and that the game itself shouldn't come down to heavily on either style being "right"but instead giving strong and solid advice for how to accomplish and manage either approach depending upon one's preferences. [/QUOTE]
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