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<blockquote data-quote="S'mon" data-source="post: 6127637" data-attributes="member: 463"><p>I think there has probably been a cultural shift over the past 20 years or so such that more people are growing up with a sense of entitlement. And maybe modern D&D caters to that </p><p>more - "This game is about you being awesome" rather than "This game is about you probably dying horribly and repeatedly". OTOH the intro to the 1983 Mentzer Basic D&D Red Box told players the game was about heroic solo dragon slaying, then gave them 1d8 hp and death at 0. At least 4e's mechanics match the promise of the fluff a lot more closely.</p><p></p><p>Personally, as a player I like* the Old School D&D challenge of being awesome in a game that is trying to kill me. But I also like it that 4e allows the average player to step up and 'be awesome' fairly reliably - it's possible for a sufficiently incompetent player to fail at that, but they really have to work at it.</p><p></p><p>*Exception -recently played Labyrinth Lord. I played it correctly - cautiously - and was repeatedly slagged off by a 'new school' player who thought my 4 hp Elf should have been charging into battle like a 4e PC, not lurking behind his wall of NPC spear-carriers. That player was not fun, though the game was.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6127637, member: 463"] I think there has probably been a cultural shift over the past 20 years or so such that more people are growing up with a sense of entitlement. And maybe modern D&D caters to that more - "This game is about you being awesome" rather than "This game is about you probably dying horribly and repeatedly". OTOH the intro to the 1983 Mentzer Basic D&D Red Box told players the game was about heroic solo dragon slaying, then gave them 1d8 hp and death at 0. At least 4e's mechanics match the promise of the fluff a lot more closely. Personally, as a player I like* the Old School D&D challenge of being awesome in a game that is trying to kill me. But I also like it that 4e allows the average player to step up and 'be awesome' fairly reliably - it's possible for a sufficiently incompetent player to fail at that, but they really have to work at it. *Exception -recently played Labyrinth Lord. I played it correctly - cautiously - and was repeatedly slagged off by a 'new school' player who thought my 4 hp Elf should have been charging into battle like a 4e PC, not lurking behind his wall of NPC spear-carriers. That player was not fun, though the game was. [/QUOTE]
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