Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of going mainstream
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luce" data-source="post: 6127973" data-attributes="member: 29760"><p>I bring that example up because I feel that feel that some people forget that difference exist. A lot of crunch carried over between those two subsequent editions, but the numerical statistics does not mean the same things.</p><p>Even starting with Char-gen, 3d6 and 4d6 drop lowest may both result in 3-18 range but the latter results in higher average. So the old 14 is the new 16. Or spells, for instance Fireball may no longer explode to fill available space, but does the same damage progression. However, doing 35 points at 10th level is one thing when the enemy has 80 HP (2e average Old blue dragon (18HD)) and different impact vs 182 hp enemy (3e young adult blue dragon CR 10).</p><p>In 2e the spell casters power is limited by lower number of spells available combined with the ease of disruption- any hit (or even the act of dodging according to one Dragon article) means that the spell is lost. [drg 173:</p><p> “[...] <span style="font-family: 'MSTT31c39d'"><span style="font-size: 10px">foes can disrupt spellcasting by throwing almost anything at the caster: small sacks or pouches with flour in them, light (nondamaging) pebbles, even mud pies. The act of dodging a blow, which occurs if a spell-caster wants to apply his armor class bonus from dexterity to prevent his being struck, negates his spell-casting.”]. </span></span></p><p><span style="font-family: 'MSTT31c39d'"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 12px">In<span style="font-size: 12px"> other words, while <span style="font-size: 12px">the two editions share a lot in terms of the<span style="font-size: 12px"> theme<span style="font-size: 12px">, mood and fluff<span style="font-size: 12px"> the way the game handles at the table (even just using the <span style="font-size: 12px">core 3</span>) is not <span style="font-size: 12px">exact<span style="font-size: 12px"> one-to-one map. </span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'MSTT31c39d'"><span style="font-size: 10px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px">Finally, I disagree that the given situation is a <span style="font-size: 12px">speed bump <span style="font-size: 12px">especially since the lich is more likely to have the jump on the party then the other way a<span style="font-size: 12px">round and that he had 30 <span style="font-size: 12px">mummies</span> and two score of <span style="font-size: 12px">skeletons plus a high level anti-paladin to act as his <span style="font-size: 12px">protective</span> wa</span></span></span></span></span></span></span></span></span></span></span></span>ll</span><span style="font-size: 10px"><span style="font-size: 12px">.</span> <span style="font-size: 12px">Winnable?- <span style="font-size: 12px">defiantly</span>. Easy? not so much.</span></span></span></span></span></p><p><span style="font-family: 'MSTT31c39d'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Luce, post: 6127973, member: 29760"] I bring that example up because I feel that feel that some people forget that difference exist. A lot of crunch carried over between those two subsequent editions, but the numerical statistics does not mean the same things. Even starting with Char-gen, 3d6 and 4d6 drop lowest may both result in 3-18 range but the latter results in higher average. So the old 14 is the new 16. Or spells, for instance Fireball may no longer explode to fill available space, but does the same damage progression. However, doing 35 points at 10th level is one thing when the enemy has 80 HP (2e average Old blue dragon (18HD)) and different impact vs 182 hp enemy (3e young adult blue dragon CR 10). In 2e the spell casters power is limited by lower number of spells available combined with the ease of disruption- any hit (or even the act of dodging according to one Dragon article) means that the spell is lost. [drg 173: “[...] [FONT=MSTT31c39d][SIZE=2]foes can disrupt spellcasting by throwing almost anything at the caster: small sacks or pouches with flour in them, light (nondamaging) pebbles, even mud pies. The act of dodging a blow, which occurs if a spell-caster wants to apply his armor class bonus from dexterity to prevent his being struck, negates his spell-casting.”]. [SIZE=4][SIZE=3]In[SIZE=3] other words, while [SIZE=3]the two editions share a lot in terms of the[SIZE=3] theme[SIZE=3], mood and fluff[SIZE=3] the way the game handles at the table (even just using the [SIZE=3]core 3[/SIZE]) is not [SIZE=3]exact[SIZE=3] one-to-one map. [SIZE=3]Finally, I disagree that the given situation is a [SIZE=3]speed bump [SIZE=3]especially since the lich is more likely to have the jump on the party then the other way a[SIZE=3]round and that he had 30 [SIZE=3]mummies[/SIZE] and two score of [SIZE=3]skeletons plus a high level anti-paladin to act as his [SIZE=3]protective[/SIZE] wa[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]ll[/SIZE][SIZE=2][SIZE=3].[/SIZE] [SIZE=3]Winnable?- [SIZE=3]defiantly[/SIZE]. Easy? not so much.[/SIZE][/SIZE][/SIZE] [/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of going mainstream
Top