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<blockquote data-quote="Manbearcat" data-source="post: 6129160" data-attributes="member: 6696971"><p>Just made a level 10 Human Ranger (no Theme) with inherent bonuses (+ 2 weapon, neck, armor by level 9 instead of magic items) with standard array as follows:</p><p></p><p></p><p></p><p>We just ran through 2 quick fights in succession at 1250 XP and 1500 XP (50 % and 60 % the XP for an of-level encounter for a 5 man group respectively) with MM3/MV math enemies. Level 10 enemies with + 15 vs AC and + 13 vs NADs. Fight one with 1 Standard Ogre Brute, 1 Manticore Skirmisher, and 2 Minion Soldiers. Fight two with 1 Elite Ettin Soldier and 1 Manticore Skirmisher. Only needed Skirmisher's Stance on 1st Fight. SWS Stance, Oak Skin, Blood of the Fallen, Ranger's Recovery (* 2 DS), Action Point on Ettin Fight. All Encounter Power's used on both with DS * 2 on ettin fight due to RR. Bonuses to AC and Reflex galore with - 2 or more to hit on enemies all over the place. Neither fight was an issue. Had enough healing surges to manage them in succession; spent 2 in each fight with IS (Second Wind) and Reactive Surge, 1 after first fight to get to full. Second fight was even easier than the first with DR from Oak Skin, 2 * DS, and BotF Heal. </p><p></p><p>All told, the mitigation/damage avoided by the Ranger in the second fight from its suite of powers (including At-Will - 2 to hit) was 176. 2 Surges + 25 HP BotF Heal = 65 HP. Total of 311 effective HP pool for the fight and only 2 surges spent during the fight and 1 spent afterward. Not sure on the first but it was probably around 240.</p><p></p><p>Conclusion: A Ranger can easily be built as a front-line, "tanky" melee combatant with lots of survivability and still bring the control effect "dead".</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6129160, member: 6696971"] Just made a level 10 Human Ranger (no Theme) with inherent bonuses (+ 2 weapon, neck, armor by level 9 instead of magic items) with standard array as follows: We just ran through 2 quick fights in succession at 1250 XP and 1500 XP (50 % and 60 % the XP for an of-level encounter for a 5 man group respectively) with MM3/MV math enemies. Level 10 enemies with + 15 vs AC and + 13 vs NADs. Fight one with 1 Standard Ogre Brute, 1 Manticore Skirmisher, and 2 Minion Soldiers. Fight two with 1 Elite Ettin Soldier and 1 Manticore Skirmisher. Only needed Skirmisher's Stance on 1st Fight. SWS Stance, Oak Skin, Blood of the Fallen, Ranger's Recovery (* 2 DS), Action Point on Ettin Fight. All Encounter Power's used on both with DS * 2 on ettin fight due to RR. Bonuses to AC and Reflex galore with - 2 or more to hit on enemies all over the place. Neither fight was an issue. Had enough healing surges to manage them in succession; spent 2 in each fight with IS (Second Wind) and Reactive Surge, 1 after first fight to get to full. Second fight was even easier than the first with DR from Oak Skin, 2 * DS, and BotF Heal. All told, the mitigation/damage avoided by the Ranger in the second fight from its suite of powers (including At-Will - 2 to hit) was 176. 2 Surges + 25 HP BotF Heal = 65 HP. Total of 311 effective HP pool for the fight and only 2 surges spent during the fight and 1 spent afterward. Not sure on the first but it was probably around 240. Conclusion: A Ranger can easily be built as a front-line, "tanky" melee combatant with lots of survivability and still bring the control effect "dead". [/QUOTE]
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