Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of using the average damage on the Monster's stat block.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="georbit" data-source="post: 6630206" data-attributes="member: 65790"><p>I looked to see if this had been talked about in the last 2 months and I couldn't find anything. </p><p></p><p>I find myself in this edition using the average damage notation in the monster's stat block when I assign damage. The only time I really do something different is when I crit, and then I roll the dice the second time and add that to the average damage. One of my players said that it wasn't quite fair because they all have to roll their damage, and they can get low or high depending. I said to him that I would think about it. </p><p></p><p>So, with that, I have been wondering if I should implement any of the following: </p><p></p><p>1) roll all the damage like they do for each monster's successful hit.</p><p></p><p>2) when critting use the average points for the dice instead of rolling.</p><p></p><p>3) Allow the players to take the average damage for their characters. </p><p></p><p>The con for 1 is that I will have to do much more rolling, which then takes more time, and I already have problems with combat taking too long. The pro for 2 would be that my crit damage is also averaged so I am at least consistent, but the con is that the players miss out on the possibility of a crappy crit. The pro for 3 is it would speed up combat even more, but the con is that it takes away the dice rolling aspect of damage, the luck factor, and I think that would be wrong.</p><p></p><p>So should I start rolling my monster's damage or not? What do others do?</p></blockquote><p></p>
[QUOTE="georbit, post: 6630206, member: 65790"] I looked to see if this had been talked about in the last 2 months and I couldn't find anything. I find myself in this edition using the average damage notation in the monster's stat block when I assign damage. The only time I really do something different is when I crit, and then I roll the dice the second time and add that to the average damage. One of my players said that it wasn't quite fair because they all have to roll their damage, and they can get low or high depending. I said to him that I would think about it. So, with that, I have been wondering if I should implement any of the following: 1) roll all the damage like they do for each monster's successful hit. 2) when critting use the average points for the dice instead of rolling. 3) Allow the players to take the average damage for their characters. The con for 1 is that I will have to do much more rolling, which then takes more time, and I already have problems with combat taking too long. The pro for 2 would be that my crit damage is also averaged so I am at least consistent, but the con is that the players miss out on the possibility of a crappy crit. The pro for 3 is it would speed up combat even more, but the con is that it takes away the dice rolling aspect of damage, the luck factor, and I think that would be wrong. So should I start rolling my monster's damage or not? What do others do? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of using the average damage on the Monster's stat block.
Top