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General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of using the average damage on the Monster's stat block.
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<blockquote data-quote="Sunseeker" data-source="post: 6630305"><p>It really depends on the ability. Average damage is mathematically "half" which I think makes it underwhelming. I regularly roll <em>far</em> above half when I use a dragon's breath weapon. EX: The dragon's breath weapon is 12d10, 120 maximum. The "average" is 66 (5.5 per die), that's also what you would save at if you took maximum damage. When I roll, I generally roll between 80 and 90 damage. </p><p></p><p>I don't mind using a fixed number for lower dice rolls, it saves a lot of trouble when running numerous monsters. But I feel like it really cheats the larger creatures of the OMG HOLY WTF!!! factor, so for them I usually use average x1.5 It brings breath weapons up into the "this is a real threat to your life, even if you save it still hurts!" Which is where it should be.</p><p></p><p>But there is certainly a good amount of time saved by <em>not</em> rolling. I even did it when playing a sorcerer, it was <em>much</em> faster and I would encourage any DM to limit new players who are playing casters to use fixed numbers instead of dice. It's much easier to read a sheet and say "it does 10 points!" instead of them searching for dice, trying to find how many to roll, having to borrow more dice and then going to add it up...etc...</p><p></p><p>I also maximize damage for people who roll nat 1's on saves.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6630305"] It really depends on the ability. Average damage is mathematically "half" which I think makes it underwhelming. I regularly roll [I]far[/I] above half when I use a dragon's breath weapon. EX: The dragon's breath weapon is 12d10, 120 maximum. The "average" is 66 (5.5 per die), that's also what you would save at if you took maximum damage. When I roll, I generally roll between 80 and 90 damage. I don't mind using a fixed number for lower dice rolls, it saves a lot of trouble when running numerous monsters. But I feel like it really cheats the larger creatures of the OMG HOLY WTF!!! factor, so for them I usually use average x1.5 It brings breath weapons up into the "this is a real threat to your life, even if you save it still hurts!" Which is where it should be. But there is certainly a good amount of time saved by [I]not[/I] rolling. I even did it when playing a sorcerer, it was [I]much[/I] faster and I would encourage any DM to limit new players who are playing casters to use fixed numbers instead of dice. It's much easier to read a sheet and say "it does 10 points!" instead of them searching for dice, trying to find how many to roll, having to borrow more dice and then going to add it up...etc... I also maximize damage for people who roll nat 1's on saves. [/QUOTE]
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Pros and Cons of using the average damage on the Monster's stat block.
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