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General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of using the average damage on the Monster's stat block.
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<blockquote data-quote="Grakarg" data-source="post: 6631119" data-attributes="member: 41096"><p>Yep, so far so good!</p><p></p><p>We're halfway through part 2, so there is still much much more for the players to do but so far its going well. We only meet once a month, so I haven't had a need to convert the entire module yet, but lots of the encounters I've ran as presented in the adventure, dragging and dropping the same monsters from the current edition. Others, I've worked up versions of the creatures (like all the hobgoblins with class levels) that try to match the theme or feel of the encounter, sometimes beefing up monsters, or tweaking them back from their 5e equivalent.</p><p></p><p>No deaths yet in the party, but lots of close fights, and its been lots of fun.</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6631119, member: 41096"] Yep, so far so good! We're halfway through part 2, so there is still much much more for the players to do but so far its going well. We only meet once a month, so I haven't had a need to convert the entire module yet, but lots of the encounters I've ran as presented in the adventure, dragging and dropping the same monsters from the current edition. Others, I've worked up versions of the creatures (like all the hobgoblins with class levels) that try to match the theme or feel of the encounter, sometimes beefing up monsters, or tweaking them back from their 5e equivalent. No deaths yet in the party, but lots of close fights, and its been lots of fun. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of using the average damage on the Monster's stat block.
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