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<blockquote data-quote="Scribble" data-source="post: 4858956" data-attributes="member: 23977"><p>I DM so I will respond as to how it cut MY workload...</p><p></p><p>1. Monsters are easier for me to understand/run.</p><p></p><p>All the info they need is there in the stats. If the monster has a power that power is explained in the stats, no need to cross reference. </p><p></p><p>By giving the monsters "types" I can better grasp how they're going to function in a fight. Makes it easier for me to set up a fight.</p><p></p><p>2. Monsters are easier for me to make/modify/tweak.</p><p></p><p>The numbers are pretty simple. There are really only a few "classes" for the monsters that generate the main numbers. Racial modifiers, and "class powers" fill in the rest.</p><p></p><p>3. The numbers are reasonably balanced. </p><p></p><p>With the previous edition there were countless times when someone would pull out some random spell/feat/special ability that somehow seemed to invalidate various challenges and obstacles I threw at the players. </p><p></p><p>So far I haven't noticed that. Despite the already myriad numbers of player options out there that my players seem to be really enjoying, nothing has really surprised me with its ability to just short circuit the encounter I spent a long time building.</p><p></p><p>4. That said, encounters don't take a long time to build. </p><p></p><p>I find I spend most of my time thinking up the scenario, making it interesting again as opposed to just working out the numbers.</p><p></p><p></p><p>5. The compendium is a godsend. </p><p></p><p>I do most of my work setting up for a game on the computer. Being able to search for something, and then cut/paste it is AWESOME. With a capital Awesome.</p><p></p><p>6. I find I don't need to have every book at my disposal to make an interesting challenging adventure.</p><p></p><p>The DMs guide, the bonus tools, Asmor's monster maker and the compendium are pretty much it.</p><p></p><p>I have others just because I like to collect, or I like the fluff (like the manual of the planes) but not because I feel I really NEED them to create a challenging adventure.</p><p></p><p>Thats some of my reasons.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4858956, member: 23977"] I DM so I will respond as to how it cut MY workload... 1. Monsters are easier for me to understand/run. All the info they need is there in the stats. If the monster has a power that power is explained in the stats, no need to cross reference. By giving the monsters "types" I can better grasp how they're going to function in a fight. Makes it easier for me to set up a fight. 2. Monsters are easier for me to make/modify/tweak. The numbers are pretty simple. There are really only a few "classes" for the monsters that generate the main numbers. Racial modifiers, and "class powers" fill in the rest. 3. The numbers are reasonably balanced. With the previous edition there were countless times when someone would pull out some random spell/feat/special ability that somehow seemed to invalidate various challenges and obstacles I threw at the players. So far I haven't noticed that. Despite the already myriad numbers of player options out there that my players seem to be really enjoying, nothing has really surprised me with its ability to just short circuit the encounter I spent a long time building. 4. That said, encounters don't take a long time to build. I find I spend most of my time thinking up the scenario, making it interesting again as opposed to just working out the numbers. 5. The compendium is a godsend. I do most of my work setting up for a game on the computer. Being able to search for something, and then cut/paste it is AWESOME. With a capital Awesome. 6. I find I don't need to have every book at my disposal to make an interesting challenging adventure. The DMs guide, the bonus tools, Asmor's monster maker and the compendium are pretty much it. I have others just because I like to collect, or I like the fluff (like the manual of the planes) but not because I feel I really NEED them to create a challenging adventure. Thats some of my reasons. [/QUOTE]
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