Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pros and Cons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 4858971" data-attributes="member: 11300"><p><strong>Pros</strong>:</p><p>- Easier on DM's who don't have that much time.</p><p>- Monsters are easier to run without a substantial loss in variety.</p><p>- Easier to introduce to new players who want a game that is easier to play.</p><p>- Some nice ideas here and there.</p><p>- Combat less swingy (unfortunately, this usually results in combat grind where the result of the battle is known but still takes a while to play out).</p><p>- The game mathematics is very well balanced (sometimes annoyingly so).</p><p>- The DDI support is absolutely fantastic.</p><p></p><p><strong>Cons</strong>:</p><p>- Black Box mentality to mechanics (flavour and mechanics therefore vary in how well they mesh - at times quite poorly).</p><p>- Combat duration has not been significantly reduced (although the number of rounds increases meaning players have more turns).</p><p>- All characters have the same powers mechanic (good for keeping playing levels equal, poor for making characters feel different).</p><p>- To run smoothly, you need minis, you need power cards, and you need things to indicate condition of the pieces involved. Tracking these conditions gets very fiddly otherwise.</p><p>- Some of the "good" complexity and option richness that was in the game has been sucked out of it. Characters tend to be a lot more standardized according to an optimal suggested build.</p><p></p><p>I suppose the crux is, a lot of people will read those cons and actually find them plusses. Those are the people that really dig 4E. For those that find them cons, 4E seems a step backwards rather than forwards.</p><p></p><p>Our group both jumped and was pushed into 4E. The current result is that our 4E game is still running (and enjoyably so from my own perspective). However, we have had one player quit the game (he absolutely hates 4E), we have another three (including myself) who prefer 3.x and we have 3 (including the DM) who like it. The end result however is that we are going back to 3.5 for a new campaign (while still running the 4E game here and there).</p><p></p><p>The thing to do is to try it with your group and see how it goes. Personally, I would have preferred a little more complexity in the game rather than the at times drastic streamling that has happened.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4858971, member: 11300"] [B]Pros[/B]: - Easier on DM's who don't have that much time. - Monsters are easier to run without a substantial loss in variety. - Easier to introduce to new players who want a game that is easier to play. - Some nice ideas here and there. - Combat less swingy (unfortunately, this usually results in combat grind where the result of the battle is known but still takes a while to play out). - The game mathematics is very well balanced (sometimes annoyingly so). - The DDI support is absolutely fantastic. [B]Cons[/B]: - Black Box mentality to mechanics (flavour and mechanics therefore vary in how well they mesh - at times quite poorly). - Combat duration has not been significantly reduced (although the number of rounds increases meaning players have more turns). - All characters have the same powers mechanic (good for keeping playing levels equal, poor for making characters feel different). - To run smoothly, you need minis, you need power cards, and you need things to indicate condition of the pieces involved. Tracking these conditions gets very fiddly otherwise. - Some of the "good" complexity and option richness that was in the game has been sucked out of it. Characters tend to be a lot more standardized according to an optimal suggested build. I suppose the crux is, a lot of people will read those cons and actually find them plusses. Those are the people that really dig 4E. For those that find them cons, 4E seems a step backwards rather than forwards. Our group both jumped and was pushed into 4E. The current result is that our 4E game is still running (and enjoyably so from my own perspective). However, we have had one player quit the game (he absolutely hates 4E), we have another three (including myself) who prefer 3.x and we have 3 (including the DM) who like it. The end result however is that we are going back to 3.5 for a new campaign (while still running the 4E game here and there). The thing to do is to try it with your group and see how it goes. Personally, I would have preferred a little more complexity in the game rather than the at times drastic streamling that has happened. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pros and Cons
Top