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<blockquote data-quote="Dannyalcatraz" data-source="post: 4862137" data-attributes="member: 19675"><p>I dislike 4Ed...just so there is no question as to my prefs. I'm not going in depth, just some highlights.</p><p></p><p><strong>Pros:</strong></p><p></p><p>1) Streamlined so that its easier to get up to speed on both sides of the DM screen.</p><p></p><p>2) Uniformity of class structure means that what you figured out playing one class will mean you have a more intuitive grasp of all other classes.</p><p></p><p>3) Lighter workload for DMs.</p><p></p><p>4) Restructured power/spell mechanic is ABSOLUTELY intuitive- power/spell levels match exactly with class levels. IOW, no more 3rd level mages just getting access to 2nd level spells, they're getting 3rd level spells. IMHO, this is the single best mechanical change in the game, and will make it much more accessible to novice players.</p><p></p><p><strong>Cons:</strong></p><p></p><p>1) Some stuff that has been in the core since AD&D is not available in the first 3 4Ed books- you need other books to play Druids, for instance.</p><p></p><p>2) Multiclassing isn't nearly as flexible as 3Ed. I'm not talking about the number of classes available- that will change over time- I'm talking about the mechanic itself.</p><p></p><p>4) Alignment system is pared down from 9 to 5, in a wonky fashion. Those who liked the 9 won't like it, those who would have preferred them be absent won't like it, and a 3 alignment system would have been a bit more intuitive.</p><p></p><p>5) Uniformity of class structure may be jarring to some.</p><p></p><p>6) Lack of support for non-combat or unusual builds (like Necromancy).</p><p></p><p>7) Some elements of the game feel "videogamey" to certain players, which may be a turn-off. For me, "healing surges" reminded me of games like Tekken. For my CRPG-junkie buddies, "marking" made them start rattling off a variety of games they'd played.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4862137, member: 19675"] I dislike 4Ed...just so there is no question as to my prefs. I'm not going in depth, just some highlights. [B]Pros:[/B] 1) Streamlined so that its easier to get up to speed on both sides of the DM screen. 2) Uniformity of class structure means that what you figured out playing one class will mean you have a more intuitive grasp of all other classes. 3) Lighter workload for DMs. 4) Restructured power/spell mechanic is ABSOLUTELY intuitive- power/spell levels match exactly with class levels. IOW, no more 3rd level mages just getting access to 2nd level spells, they're getting 3rd level spells. IMHO, this is the single best mechanical change in the game, and will make it much more accessible to novice players. [B]Cons:[/B] 1) Some stuff that has been in the core since AD&D is not available in the first 3 4Ed books- you need other books to play Druids, for instance. 2) Multiclassing isn't nearly as flexible as 3Ed. I'm not talking about the number of classes available- that will change over time- I'm talking about the mechanic itself. 4) Alignment system is pared down from 9 to 5, in a wonky fashion. Those who liked the 9 won't like it, those who would have preferred them be absent won't like it, and a 3 alignment system would have been a bit more intuitive. 5) Uniformity of class structure may be jarring to some. 6) Lack of support for non-combat or unusual builds (like Necromancy). 7) Some elements of the game feel "videogamey" to certain players, which may be a turn-off. For me, "healing surges" reminded me of games like Tekken. For my CRPG-junkie buddies, "marking" made them start rattling off a variety of games they'd played. [/QUOTE]
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