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Protecting fallen comrades
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<blockquote data-quote="ValhallaGH" data-source="post: 5355841" data-attributes="member: 41187"><p>Unless the attacker has a specific reason to make sure that particular foe does not survive. Generally, though, CdG is unneeded for fallen foes. They'll probably bleed out, and you can always finish them off after the fight.</p><p>If the PCs want to waste a turn killing the critter then let them. It makes it easier for the critter's allies to kill the PCs.</p><p></p><p></p><p>What? Falling prone doesn't provoke an AoO (standing up does). As such, there is no AoO to use against a fallen foe. Further, helpless creatures cannot take any of the actions that provoke an attack of opportunity. Even if they could, you're correct "That simple isn't cricket". (Though I do wonder how you guys decided it was allowed.)</p><p></p><p>As for attacking the fallen, it has the same weaknesses as CdG (minus the AoO). Unless you need / really want to make sure the bastich stays down, it's a complete waste of actions that could be used to help your own side.</p><p></p><p></p><p>I kind of like this part, though having to stand over the ally seems unneeded.</p><p>CdG provokes an AoO, so it's a poor choice if someone is next to / over the fallen. Also, attacking the fallen in any fashion has the mentioned flaws.</p><p></p><p>3) as written: Enter helpless creature's square. Become Flat-Footed (regardless of special abilities). No one can attack the helpless creature as long as your character is not helpless (and remains there).</p><p>Response: Eh. Very situational and very nasty when fighting sneak-attack creatures. Much better to just disarm / sunder their weapons and make them give up / flee. Or just throw up a prismatic sphere over the fallen and keep fighting. Still, it actually has a little bit of use. Unless you're fighting area attacks.</p><p>Alternative: Pick up fallen creature. Carry him to safety. He is now a carried object, and uses those rules for being attacked.</p><p></p><p></p><p>I hope you find some of that helpful. Best of luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5355841, member: 41187"] Unless the attacker has a specific reason to make sure that particular foe does not survive. Generally, though, CdG is unneeded for fallen foes. They'll probably bleed out, and you can always finish them off after the fight. If the PCs want to waste a turn killing the critter then let them. It makes it easier for the critter's allies to kill the PCs. What? Falling prone doesn't provoke an AoO (standing up does). As such, there is no AoO to use against a fallen foe. Further, helpless creatures cannot take any of the actions that provoke an attack of opportunity. Even if they could, you're correct "That simple isn't cricket". (Though I do wonder how you guys decided it was allowed.) As for attacking the fallen, it has the same weaknesses as CdG (minus the AoO). Unless you need / really want to make sure the bastich stays down, it's a complete waste of actions that could be used to help your own side. I kind of like this part, though having to stand over the ally seems unneeded. CdG provokes an AoO, so it's a poor choice if someone is next to / over the fallen. Also, attacking the fallen in any fashion has the mentioned flaws. 3) as written: Enter helpless creature's square. Become Flat-Footed (regardless of special abilities). No one can attack the helpless creature as long as your character is not helpless (and remains there). Response: Eh. Very situational and very nasty when fighting sneak-attack creatures. Much better to just disarm / sunder their weapons and make them give up / flee. Or just throw up a prismatic sphere over the fallen and keep fighting. Still, it actually has a little bit of use. Unless you're fighting area attacks. Alternative: Pick up fallen creature. Carry him to safety. He is now a carried object, and uses those rules for being attacked. I hope you find some of that helpful. Best of luck. [/QUOTE]
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