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Protecting fallen comrades
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<blockquote data-quote="Dross" data-source="post: 5372251" data-attributes="member: 33802"><p>I would not be implementing these house rules, as my first question would be:</p><p>"Why would they not, why is their motivation different than yours?" </p><p></p><p>It smells as if they expect enemies to just fall before the PC's because of the latter's bad breath. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Mind you as someone pointed out there does need to be a reason for the CDG. Usually the threat from remaining foes is enough to prevent CDG or normal attacks from either side.</p><p>My reasons are:</p><p></p><ul> <li data-xf-list-type="ul">The personal vendetta already mentioned (Ranger's Fav enemy <em>might</em> be enough, but there would be other factors involved as well).</li> <li data-xf-list-type="ul">Orders to mindless things (skelos, golems) like "tear him limb from limb," related to the above point. Rage I wouldn't consider the same unless it also meets other criteria.</li> <li data-xf-list-type="ul">The foe has space, time and cannot do anything more useful (wizard out of spells say, cannot reach another PC even if charging/running. etc) than ensuring that an enemy will not get back up.</li> <li data-xf-list-type="ul">A last act of defiance if there is no escape. Not everything will have the "take one with me attitude" but there is nothing stopping a fanatic doing so. But I also usually have most foes try to flee when the fight turns really bad, if not before.</li> <li data-xf-list-type="ul">While not a CDG: dragging prey away.</li> </ul><p>Those points would be as close to house rules as I'd have: reasons for why someone would do it.</p></blockquote><p></p>
[QUOTE="Dross, post: 5372251, member: 33802"] I would not be implementing these house rules, as my first question would be: "Why would they not, why is their motivation different than yours?" It smells as if they expect enemies to just fall before the PC's because of the latter's bad breath. :erm: Mind you as someone pointed out there does need to be a reason for the CDG. Usually the threat from remaining foes is enough to prevent CDG or normal attacks from either side. My reasons are: [LIST] [*]The personal vendetta already mentioned (Ranger's Fav enemy [I]might[/I] be enough, but there would be other factors involved as well). [*]Orders to mindless things (skelos, golems) like "tear him limb from limb," related to the above point. Rage I wouldn't consider the same unless it also meets other criteria. [*]The foe has space, time and cannot do anything more useful (wizard out of spells say, cannot reach another PC even if charging/running. etc) than ensuring that an enemy will not get back up. [*]A last act of defiance if there is no escape. Not everything will have the "take one with me attitude" but there is nothing stopping a fanatic doing so. But I also usually have most foes try to flee when the fight turns really bad, if not before. [*]While not a CDG: dragging prey away. [/LIST] Those points would be as close to house rules as I'd have: reasons for why someone would do it. [/QUOTE]
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