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Protecting Troops from Fireball
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<blockquote data-quote="NimrodvanHall" data-source="post: 2599412" data-attributes="member: 32082"><p>The fire ball would not fizzl, but it would burst against the cover and than you start to determine the effects of the fireball. </p><p></p><p>if ppl would use towershields against my fireball i'll just target the fireball at F, if needed about 6feet above the ground, or i would make an attack roll and cast the seed true one of the openings in the turtle, whether below the shields, or between the shields, somone has to leave a hole to look true so they can see wheer they go. and thus use the rules for shoting into an arrowslit.</p><p> </p><p>on an other note:</p><p>a good way to protect your troops would be to digg in. get a solid roof over the trench get in the trenches, and have mages with see invisibility shoot anything that flies.</p><p></p><p>In D&D 3.x i cant see war beeing fought in teh medival /ancient way. the way war will be fought will be more akin to modern wars, starting with WW I and procesing towards more recent wars, with genarals always trying to win the last war, casters continually developing better tactics to massacre troups, and rogues assasinating mages in their towers when they sleep. the task of teh mellee combatants will be that of paratroopers in a teleport raid, and the rangers comparable to seals etc. normal War1 will get use but not to conquer an area, but to occupy the land and act as eyes, think Iraq here, the war was won by the Airforce and the navy, true air superiority and bombing (teleportraids), sabotage destroyed ground to air defence (rogues and rangers, killing the enemy mages b4 the war) the Iraqi army was scattred by tanks (warriors, priesrs, druids) and the lvl 1 warriors occupy Iraq now and are killed on a dayly basis.</p></blockquote><p></p>
[QUOTE="NimrodvanHall, post: 2599412, member: 32082"] The fire ball would not fizzl, but it would burst against the cover and than you start to determine the effects of the fireball. if ppl would use towershields against my fireball i'll just target the fireball at F, if needed about 6feet above the ground, or i would make an attack roll and cast the seed true one of the openings in the turtle, whether below the shields, or between the shields, somone has to leave a hole to look true so they can see wheer they go. and thus use the rules for shoting into an arrowslit. on an other note: a good way to protect your troops would be to digg in. get a solid roof over the trench get in the trenches, and have mages with see invisibility shoot anything that flies. In D&D 3.x i cant see war beeing fought in teh medival /ancient way. the way war will be fought will be more akin to modern wars, starting with WW I and procesing towards more recent wars, with genarals always trying to win the last war, casters continually developing better tactics to massacre troups, and rogues assasinating mages in their towers when they sleep. the task of teh mellee combatants will be that of paratroopers in a teleport raid, and the rangers comparable to seals etc. normal War1 will get use but not to conquer an area, but to occupy the land and act as eyes, think Iraq here, the war was won by the Airforce and the navy, true air superiority and bombing (teleportraids), sabotage destroyed ground to air defence (rogues and rangers, killing the enemy mages b4 the war) the Iraqi army was scattred by tanks (warriors, priesrs, druids) and the lvl 1 warriors occupy Iraq now and are killed on a dayly basis. [/QUOTE]
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