Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Protecting Troops from Fireball
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nittanytbone" data-source="post: 2621781" data-attributes="member: 35709"><p>Much of it depends on how rare/common magic is in your world. Remember, the PCs are like the Starship Enterprise, they always run into the weirdest/most powerful stuff out there; typical NPCs (like city guards, noble's footmen, etc) deal with unruly beggars, petty thieves, or other NPC class types for the most part.</p><p></p><p>In a relatively low-magic world, standard "historical" men at arms will work just fine for 99% of encounters. The worst magical opponent they will probably ever face is an adept who maybe has second level spells, so that shouldn't affect their tactics a whole lot.</p><p></p><p>Additionally, few nations/nobles would want to bring out the wizards. First, having a retainer wizard of high level is expensive, and most of the time probably less useful than having a cleric retainer. Also, as soon as you get a wizard, then the other fellow gets a wizard, and soon its MAD (mutually assured destruction) as the big damage spells start flying and the only people who win are the wizards themselves.</p><p></p><p>Races with a more magical background (the elves spring immediately to mind) might have more specialized infantry trained to deal with magical attacks. Because wizardry is common and available in that culture, they might train with light infantry skirmisher type tactics. I can even imagine custom zero level cantrips for training purposes that are basically "paintball" versions of common battlefield damage spells like magic missile, burning hands, and fireball. That way a fighter 1/wizard 1 elvish seargeant could conduct effective training for his troops.</p><p></p><p>So, the "cheapest" solution is probably to hire an elvish seargeant major or find a fighter/sorcerer who is willing to share his expertise and conduct some light infantry training. Of course, assuming a light infantry style of combat could be detrimental in some more conventional situations; light infantry has worse AC and will be equipped with lighter weapons than your polearm phalanxs. They're likely vulnerable to cavalry and heavy foot troops.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 2621781, member: 35709"] Much of it depends on how rare/common magic is in your world. Remember, the PCs are like the Starship Enterprise, they always run into the weirdest/most powerful stuff out there; typical NPCs (like city guards, noble's footmen, etc) deal with unruly beggars, petty thieves, or other NPC class types for the most part. In a relatively low-magic world, standard "historical" men at arms will work just fine for 99% of encounters. The worst magical opponent they will probably ever face is an adept who maybe has second level spells, so that shouldn't affect their tactics a whole lot. Additionally, few nations/nobles would want to bring out the wizards. First, having a retainer wizard of high level is expensive, and most of the time probably less useful than having a cleric retainer. Also, as soon as you get a wizard, then the other fellow gets a wizard, and soon its MAD (mutually assured destruction) as the big damage spells start flying and the only people who win are the wizards themselves. Races with a more magical background (the elves spring immediately to mind) might have more specialized infantry trained to deal with magical attacks. Because wizardry is common and available in that culture, they might train with light infantry skirmisher type tactics. I can even imagine custom zero level cantrips for training purposes that are basically "paintball" versions of common battlefield damage spells like magic missile, burning hands, and fireball. That way a fighter 1/wizard 1 elvish seargeant could conduct effective training for his troops. So, the "cheapest" solution is probably to hire an elvish seargeant major or find a fighter/sorcerer who is willing to share his expertise and conduct some light infantry training. Of course, assuming a light infantry style of combat could be detrimental in some more conventional situations; light infantry has worse AC and will be equipped with lighter weapons than your polearm phalanxs. They're likely vulnerable to cavalry and heavy foot troops. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Protecting Troops from Fireball
Top