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Protecting Troops from Fireball
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2798132" data-attributes="member: 3146"><p>Well, attack humans, dwarves or orcs at night. (60' of darkvision isn't going to be enough to mount any kind of ranged attack--then again, orcs aren't really strong in wizardry or at range anyway, so maybe you want to attack orcs during the day).</p><p></p><p>Attack elves, gnomes or enemies with elf/half-elf or gnome wizards during the day. Low-light vision would mean that darkness wouldn't hinder them much except on a clouded or moonless night so you wouldn't get anythig except a disadvantage by attacking at night.</p><p></p><p>Another possibility: simply keep engagements in mountains, forests, or other broken terrain where rolling hills, trees, etc limit visibility. Even a unit of 100 light infantry (a small skirmish) could sustain the casualties of one or two fireballs if they were able to close with the wizard and prevent him from casting after that. (Recommended weapons: nets, tanglefoot bags, and grappling). Of course, they'll still lose if they're up against a wizard and a force of heavy infantry that is roughly their equal, but they're likely to lose anyway if they're up against a force that is roughly their equal PLUS an 8th-10th level character of any class. That's not particular to the wizard or the fireball.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2798132, member: 3146"] Well, attack humans, dwarves or orcs at night. (60' of darkvision isn't going to be enough to mount any kind of ranged attack--then again, orcs aren't really strong in wizardry or at range anyway, so maybe you want to attack orcs during the day). Attack elves, gnomes or enemies with elf/half-elf or gnome wizards during the day. Low-light vision would mean that darkness wouldn't hinder them much except on a clouded or moonless night so you wouldn't get anythig except a disadvantage by attacking at night. Another possibility: simply keep engagements in mountains, forests, or other broken terrain where rolling hills, trees, etc limit visibility. Even a unit of 100 light infantry (a small skirmish) could sustain the casualties of one or two fireballs if they were able to close with the wizard and prevent him from casting after that. (Recommended weapons: nets, tanglefoot bags, and grappling). Of course, they'll still lose if they're up against a wizard and a force of heavy infantry that is roughly their equal, but they're likely to lose anyway if they're up against a force that is roughly their equal PLUS an 8th-10th level character of any class. That's not particular to the wizard or the fireball. [/QUOTE]
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