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*Pathfinder & Starfinder
Protecting Troops from Fireball
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2811093" data-attributes="member: 93"><p>Gets fireballed by the other side's wizard.</p><p></p><p>There are a number of things here that need to be addressed. </p><p></p><p>First is the number of wizards. How many wizards can an army of 10,000 field? The best method I can think of to figure that out is to treat that army like a town of 10,000 people, with all the NPC classes being warriors, for the most part. That 11th level wizard with the wand of fireballs is probably one of three for his army - and there will be relatively few NPC wizards below him (the standard is double the number for half the level, IIRC) - less than ten capable of casting fireball (3 around 12th, 6 more around 6th level), though I don't have the books in front of me, and that information doesn't seem to be in the SRD.</p><p></p><p>Secondly, each of those wizards is going to cost money. What's the cost for blowing up 30-40 men with a fireball? A Wand of Fireballs (CL5) costs 11,250 gp, or 225 gp per charge. Lets assume you get 35 soldiers per fireball. That cost you 6 gp, 4 sp to kill each man. That could buy you a months wages for several footsoldiers, who can kill multiple men over multiple battles.</p><p></p><p>Thirdly, the other side has wizards, too. If you want to have traditional battle formations, simply declare that the PC-types are busy countering other PC-types - doing commando style raids, etc. If you're paying big bucks for a wizard, is it really worth it to have him mowing down grunt militia?</p><p></p><p>Take these elements into consideration, and the effects of wizards are seriously mitigated.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2811093, member: 93"] Gets fireballed by the other side's wizard. There are a number of things here that need to be addressed. First is the number of wizards. How many wizards can an army of 10,000 field? The best method I can think of to figure that out is to treat that army like a town of 10,000 people, with all the NPC classes being warriors, for the most part. That 11th level wizard with the wand of fireballs is probably one of three for his army - and there will be relatively few NPC wizards below him (the standard is double the number for half the level, IIRC) - less than ten capable of casting fireball (3 around 12th, 6 more around 6th level), though I don't have the books in front of me, and that information doesn't seem to be in the SRD. Secondly, each of those wizards is going to cost money. What's the cost for blowing up 30-40 men with a fireball? A Wand of Fireballs (CL5) costs 11,250 gp, or 225 gp per charge. Lets assume you get 35 soldiers per fireball. That cost you 6 gp, 4 sp to kill each man. That could buy you a months wages for several footsoldiers, who can kill multiple men over multiple battles. Thirdly, the other side has wizards, too. If you want to have traditional battle formations, simply declare that the PC-types are busy countering other PC-types - doing commando style raids, etc. If you're paying big bucks for a wizard, is it really worth it to have him mowing down grunt militia? Take these elements into consideration, and the effects of wizards are seriously mitigated. [/QUOTE]
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