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<blockquote data-quote="Nifft" data-source="post: 4246914" data-attributes="member: 6562"><p>You can rationalize the numbers any way you like, but realize this: you're not actually giving the Lich "elemental resistance", you're giving it resistance to <strong>Bob</strong> (or whatever your player's name is). You're making up an effect specifically to hamper one player. I suspect your players will see through this, and will feel that it smacks of unfairness.</p><p></p><p>Instead, I'd suggest you allow the Lich to research Necromantic versions of some helpful Arcane effects: <em>mirror image</em>, <em>displacement</em>, <em>ray deflection</em>, and the like. Make each spell one or two levels higher -- they're worth it.</p><p></p><p>For example:</p><p></p><p></p><p><strong>Spectral Shadow</strong></p><p>Necromancy</p><p>Level: Blighter 4</p><p></p><p>Identical to <em>displacement</em>, except as noted here. If an opponent misses you with a melee attack, he suffers Cold damage equal to one-half your caster level, as your spectral shadow chills his strike.</p><p></p><p></p><p><strong>Spirit Mirror</strong></p><p>Necromancy [Fear; see below]</p><p>Level: Blighter 3</p><p>Save: Will negates; see below</p><p></p><p>Identical to <em>mirror image</em>, except as noted here. Whenever an opponent destroys one of your images, it momentarily takes the form of someone dear to him dying. He must make a Will save or be Shaken for 1 round.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4246914, member: 6562"] You can rationalize the numbers any way you like, but realize this: you're not actually giving the Lich "elemental resistance", you're giving it resistance to [b]Bob[/b] (or whatever your player's name is). You're making up an effect specifically to hamper one player. I suspect your players will see through this, and will feel that it smacks of unfairness. Instead, I'd suggest you allow the Lich to research Necromantic versions of some helpful Arcane effects: [i]mirror image[/i], [i]displacement[/i], [i]ray deflection[/i], and the like. Make each spell one or two levels higher -- they're worth it. For example: [b]Spectral Shadow[/b] Necromancy Level: Blighter 4 Identical to [i]displacement[/i], except as noted here. If an opponent misses you with a melee attack, he suffers Cold damage equal to one-half your caster level, as your spectral shadow chills his strike. [b]Spirit Mirror[/b] Necromancy [Fear; see below] Level: Blighter 3 Save: Will negates; see below Identical to [i]mirror image[/i], except as noted here. Whenever an opponent destroys one of your images, it momentarily takes the form of someone dear to him dying. He must make a Will save or be Shaken for 1 round. Cheers, -- N [/QUOTE]
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