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Protection from Evil curiosity
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<blockquote data-quote="Scion" data-source="post: 1343277" data-attributes="member: 5777"><p>You are taking this way too strongly james <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but thats ok.</p><p></p><p>If more than 50% of your foes your +2 deflection and +2 saves matter on then perhaps, but still, +2 deflection that has a severe limitation is not worth as much as a normal +2. Simple as that. Most characters tend to get +resistance items as some point, earlier if they are afraid of missing saves, and a +5 resistance item is dirt cheap for its effect.</p><p></p><p>Dominateing a person is close to the same as save or die, and I was responding directly to someone else's comment about it being like save or die. Therefore my comment made perfect sense in how it was inteneded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Very few creatures have a chance of getting their SR to work? So this means out of the fraction of creatures that are evil on the summon monster list, and the fraction of those that dont have spells or weapons, the fraction of those that will actually matter, and then there is a roll at the end that might just cancel the spell anyway. Doesnt sound too bad. If the party is going up against a summoner then casting 4 protection from *alignment* might be a good plan. But then that is four less first level spells with a fairly short duration.</p><p></p><p>Neutral aligned creatures are definately an option, creatures with some attack other than natural weapons are also an option</p><p></p><p>If you find the spell too powerful that is fine, head on over to houserules and ask people there how they think it should be changed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Oh, and that was more than a bit harsh there Otter, might want to try toning it down just a little.. Everyone makes mistakes now and then, the thing here is to fix the problem.</p></blockquote><p></p>
[QUOTE="Scion, post: 1343277, member: 5777"] You are taking this way too strongly james ;) but thats ok. If more than 50% of your foes your +2 deflection and +2 saves matter on then perhaps, but still, +2 deflection that has a severe limitation is not worth as much as a normal +2. Simple as that. Most characters tend to get +resistance items as some point, earlier if they are afraid of missing saves, and a +5 resistance item is dirt cheap for its effect. Dominateing a person is close to the same as save or die, and I was responding directly to someone else's comment about it being like save or die. Therefore my comment made perfect sense in how it was inteneded ;) Very few creatures have a chance of getting their SR to work? So this means out of the fraction of creatures that are evil on the summon monster list, and the fraction of those that dont have spells or weapons, the fraction of those that will actually matter, and then there is a roll at the end that might just cancel the spell anyway. Doesnt sound too bad. If the party is going up against a summoner then casting 4 protection from *alignment* might be a good plan. But then that is four less first level spells with a fairly short duration. Neutral aligned creatures are definately an option, creatures with some attack other than natural weapons are also an option If you find the spell too powerful that is fine, head on over to houserules and ask people there how they think it should be changed ;) Oh, and that was more than a bit harsh there Otter, might want to try toning it down just a little.. Everyone makes mistakes now and then, the thing here is to fix the problem. [/QUOTE]
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