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Protection from Evil curiosity
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<blockquote data-quote="James McMurray" data-source="post: 1343478" data-attributes="member: 743"><p>Read either a) my comments on alignment interactions with protection from evil, b) the protection from evil spell, or c) both. Neutral creatures cannot bypass Protection from Evil. They can bypass protection from good/law/chaos, but not evil.</p><p></p><p></p><p></p><p>Not sure what you mean. I'm being no more rude or argumentative than anyone else (which is to say, not rude at all, and only argumentative in that I keep stating my case while others keep stating theirs. I've just got nothing else to entertain me right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Out of 147 summoable creatures, only 10 have weapons or spells worth using against foes of the level that they'd be fighting NPC summoners cpable of summoning. Dscounting all of the good ones, we're left with 77 creatures that cannot hope to bypass protection from evil unless they get lucky with spell penetration checks. Of the remainder, some can only affect their foes because of a spell-like ability usable once or twice per day, or a breath weapon with similar restrictions.</p><p></p><p>That "fraction" you speak of appears to be approximately 50%.</p><p></p><p></p><p></p><p>"This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.</p><p>The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed."</p><p></p><p>Charm Person is not a combat spell. It will never be able to make you kill your friends (although it might be able to make you restrain them from the battle. However, the pretty hefty bonus tot he save because of battle means that its best used outside of combat, or against people playing the big dumb fighter type who don't think to shore up the major weakness hat a low wisdom and low wil save represents. </p><p></p><p>Against a typical 1st level NPC wizard casting Charm Person in a battle, the save DC will be 15 (10 + 1/level + 1/focus + 3/stat). You get a +5 because of being in combat, putting it at a 50/50 shot even if your will save is +0.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1343478, member: 743"] Read either a) my comments on alignment interactions with protection from evil, b) the protection from evil spell, or c) both. Neutral creatures cannot bypass Protection from Evil. They can bypass protection from good/law/chaos, but not evil. Not sure what you mean. I'm being no more rude or argumentative than anyone else (which is to say, not rude at all, and only argumentative in that I keep stating my case while others keep stating theirs. I've just got nothing else to entertain me right now. :) Out of 147 summoable creatures, only 10 have weapons or spells worth using against foes of the level that they'd be fighting NPC summoners cpable of summoning. Dscounting all of the good ones, we're left with 77 creatures that cannot hope to bypass protection from evil unless they get lucky with spell penetration checks. Of the remainder, some can only affect their foes because of a spell-like ability usable once or twice per day, or a breath weapon with similar restrictions. That "fraction" you speak of appears to be approximately 50%. "This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed." Charm Person is not a combat spell. It will never be able to make you kill your friends (although it might be able to make you restrain them from the battle. However, the pretty hefty bonus tot he save because of battle means that its best used outside of combat, or against people playing the big dumb fighter type who don't think to shore up the major weakness hat a low wisdom and low wil save represents. Against a typical 1st level NPC wizard casting Charm Person in a battle, the save DC will be 15 (10 + 1/level + 1/focus + 3/stat). You get a +5 because of being in combat, putting it at a 50/50 shot even if your will save is +0. [/QUOTE]
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