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Protection from Evil curiosity
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<blockquote data-quote="Scion" data-source="post: 1343581" data-attributes="member: 5777"><p>Actually from looking over each of the spells it seems as though neutral creatures cannot bypass any of them, that doesnt make any sense but hey, I dont write the rules.</p><p></p><p>SRD:</p><p>This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks from chaotic creatures, and chaotic summoned creatures cannot touch the subject.</p><p></p><p>So these are the exceptions, I dont think that it is reading too far into it to say that neutral creatures being unable to touch the subject is changed. But even if no one agrees with me thats fine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, as soon as you attack the creature in any way then the protection is broken. So while one person is fairly well protected possibly, but if they take direct action against the creature no more protection in that sense.</p><p></p><p></p><p>No worries though, I dont think you are being rude, hopefully I am not being so either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for the rest, I didnt say whether the fraction was high or low. However, this is one specific counter against a fraction of one type of spells. Even a 'summoner' will have ways around this, and really if it is their main achilles heel then they had better try something. Against almost every other encounter that part of the protection does nothing at all.</p><p></p><p>The main effect of this spell is to stop mental control, which is very nice but hardly overpowered for its level. Combine with some fairly limited use abilities and it is nice, but not nice enough to see action all of the time. It is a fairly strict purpose spell, much like true strike. They are both powerful in their element, but have a pretty narrow focus (true strikes narrowness mainly comes from its single use).</p><p></p><p>Having a spell that is a marginal to good counter to two narrow, subest of spells (one of which I dislike as a character and a dm, the domination powers) seems fine to me. It is nice, flavorful, but most of the time not powerful. As a spell.</p><p></p><p>As an item its cost should be appropriate, and definately more than 2k <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1343581, member: 5777"] Actually from looking over each of the spells it seems as though neutral creatures cannot bypass any of them, that doesnt make any sense but hey, I dont write the rules. SRD: This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks from chaotic creatures, and chaotic summoned creatures cannot touch the subject. So these are the exceptions, I dont think that it is reading too far into it to say that neutral creatures being unable to touch the subject is changed. But even if no one agrees with me thats fine ;) Anyway, as soon as you attack the creature in any way then the protection is broken. So while one person is fairly well protected possibly, but if they take direct action against the creature no more protection in that sense. No worries though, I dont think you are being rude, hopefully I am not being so either ;) As for the rest, I didnt say whether the fraction was high or low. However, this is one specific counter against a fraction of one type of spells. Even a 'summoner' will have ways around this, and really if it is their main achilles heel then they had better try something. Against almost every other encounter that part of the protection does nothing at all. The main effect of this spell is to stop mental control, which is very nice but hardly overpowered for its level. Combine with some fairly limited use abilities and it is nice, but not nice enough to see action all of the time. It is a fairly strict purpose spell, much like true strike. They are both powerful in their element, but have a pretty narrow focus (true strikes narrowness mainly comes from its single use). Having a spell that is a marginal to good counter to two narrow, subest of spells (one of which I dislike as a character and a dm, the domination powers) seems fine to me. It is nice, flavorful, but most of the time not powerful. As a spell. As an item its cost should be appropriate, and definately more than 2k ;) [/QUOTE]
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