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Protection From Evil item...
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<blockquote data-quote="plavi" data-source="post: 468743" data-attributes="member: 8795"><p>Dear readers,</p><p></p><p>a question is troubling my mind and I would like your opinion on the following matter.</p><p>First, a short overview. I am running a low-power but high-roleplay campaign where the characters are arount leved 10 now after 1.5 years of playing. At the moment they are being plagued by the forefront of a demonic invasion and are being harassed by Erynyes that are using their charm ability to full effect. Now for the question:</p><p></p><p>A character in my campaign wants a certain item made, a shield that gives him a permanent Protection From Evil. He has dazzled me with figures and amazed me with numbers from the DMG and has assured me the price would be minimal since it is, still, a first level spell.</p><p></p><p>I think not. I personally had the following in mind that the item would give:</p><p>+3 ac vs evil (which is in effect all the players are fighting for they are good)</p><p>+2 saves versus evil</p><p>immunity to mind affecting spells</p><p>immunity to touch by summoned creatures</p><p></p><p>I can ofcourse always rule-0 it, but I'd rather let him see the light than force it upon him.</p><p></p><p>I reasoned the following: a shield +1 (minimum requirement for magic armor) and the equivalent of a Ring of Protection +2 (at least).</p><p>Which I see as a total of a +3 enchantment, and a quick count makes that 9000 gp I believe (haven't got the book here).</p><p></p><p>As an alternative he says 'give me 3x day 10 mins' but in effect that would be almost exactly the same as having it permanently.</p><p></p><p>What are your opinions, perhaps even experiences and if I am lucky your previous rulings on a matter such as these? And how should I read the DMG in this way, for it confuses me a bit.</p><p></p><p>Thanx & Regards</p><p></p><p>Chris</p><p>Netherlands</p></blockquote><p></p>
[QUOTE="plavi, post: 468743, member: 8795"] Dear readers, a question is troubling my mind and I would like your opinion on the following matter. First, a short overview. I am running a low-power but high-roleplay campaign where the characters are arount leved 10 now after 1.5 years of playing. At the moment they are being plagued by the forefront of a demonic invasion and are being harassed by Erynyes that are using their charm ability to full effect. Now for the question: A character in my campaign wants a certain item made, a shield that gives him a permanent Protection From Evil. He has dazzled me with figures and amazed me with numbers from the DMG and has assured me the price would be minimal since it is, still, a first level spell. I think not. I personally had the following in mind that the item would give: +3 ac vs evil (which is in effect all the players are fighting for they are good) +2 saves versus evil immunity to mind affecting spells immunity to touch by summoned creatures I can ofcourse always rule-0 it, but I'd rather let him see the light than force it upon him. I reasoned the following: a shield +1 (minimum requirement for magic armor) and the equivalent of a Ring of Protection +2 (at least). Which I see as a total of a +3 enchantment, and a quick count makes that 9000 gp I believe (haven't got the book here). As an alternative he says 'give me 3x day 10 mins' but in effect that would be almost exactly the same as having it permanently. What are your opinions, perhaps even experiences and if I am lucky your previous rulings on a matter such as these? And how should I read the DMG in this way, for it confuses me a bit. Thanx & Regards Chris Netherlands [/QUOTE]
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