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Protection From Evil magic item(s)?
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<blockquote data-quote="Nyeshet" data-source="post: 2622657" data-attributes="member: 18363"><p>Not offhand, but what about an Amulet of Protection from Evil (constant)? Or even a broach or pendant? Or perhaps placed upon a holy symbol? </p><p></p><p>Hmm, as a wondrous item (an Amulet of Protection against Evil) it would cost about 2000gp. Somehow that seems a little off, considering what it would allow. Could anyone tell me what I might be doing wrong with this? </p><p></p><p>An amulet granting continuous Protection against Evil upon the wearer would: </p><p>- grant +2 deflection to AC vs evil creatures</p><p>- grant +2 resistance to all saves vs attacks made and effects created by evil creatures</p><p>- prevent any form of control (charm, domination, etc) by evil creatures</p><p>- prevent any form of possession, regardless of the AL of the possessing creature</p><p>- block summoned creatures from touching the ring bearer unless: </p><p>- - the creature is of Good alignment</p><p>- - the creature has SR, and overcomes the (admittedly easily overcome) spell effect</p><p>- - the ring bearer attempts to touch or attack the creature</p><p></p><p>The last is a bit of a problem, I think. Does the protection reapply the next round, the next encounter, or even never against the creature hereafter? I would probably assume the rule regarding the suppression of supernatural effects. As such, the non-good summoned creature attacked by the ring bearer would not be affected by the auto-blocking of the spell effect for 1d4 rounds. </p><p></p><p>In any case, this seems like a lot for just 2000 gp. Granted, at higher levels it is not - especially as many summoned creatures have SR and so will easily repel the blocking effect. And also the bonii are named - and so do not stack with similar bonii from other sources, and they only affect creatures of a single alignment. </p><p></p><p>On the other hand, most creatures attacked in a typical game are at least non-good - and often evil. Also, consider what would happen if a party all wore this type of amulet and then met a vampire. Domination fails, better AC, better saves vs its other abilities, can ignore its summoned creatures (as they are evil) so long as they do not attack them, etc. Its even worse against some incorporeal menaces. Suddenly ghostly possession is no longer an issue, and the deflection bonus to AC aids the typically lower touch AC incorporeals typically work against. </p><p></p><p>So what do other posters on this board think of this? Should it cost just 2000 gp (1k gp & 80 xp to create)? Or am I missing a rule somewhere? Or am I mistaken about its apparent power?</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2622657, member: 18363"] Not offhand, but what about an Amulet of Protection from Evil (constant)? Or even a broach or pendant? Or perhaps placed upon a holy symbol? Hmm, as a wondrous item (an Amulet of Protection against Evil) it would cost about 2000gp. Somehow that seems a little off, considering what it would allow. Could anyone tell me what I might be doing wrong with this? An amulet granting continuous Protection against Evil upon the wearer would: - grant +2 deflection to AC vs evil creatures - grant +2 resistance to all saves vs attacks made and effects created by evil creatures - prevent any form of control (charm, domination, etc) by evil creatures - prevent any form of possession, regardless of the AL of the possessing creature - block summoned creatures from touching the ring bearer unless: - - the creature is of Good alignment - - the creature has SR, and overcomes the (admittedly easily overcome) spell effect - - the ring bearer attempts to touch or attack the creature The last is a bit of a problem, I think. Does the protection reapply the next round, the next encounter, or even never against the creature hereafter? I would probably assume the rule regarding the suppression of supernatural effects. As such, the non-good summoned creature attacked by the ring bearer would not be affected by the auto-blocking of the spell effect for 1d4 rounds. In any case, this seems like a lot for just 2000 gp. Granted, at higher levels it is not - especially as many summoned creatures have SR and so will easily repel the blocking effect. And also the bonii are named - and so do not stack with similar bonii from other sources, and they only affect creatures of a single alignment. On the other hand, most creatures attacked in a typical game are at least non-good - and often evil. Also, consider what would happen if a party all wore this type of amulet and then met a vampire. Domination fails, better AC, better saves vs its other abilities, can ignore its summoned creatures (as they are evil) so long as they do not attack them, etc. Its even worse against some incorporeal menaces. Suddenly ghostly possession is no longer an issue, and the deflection bonus to AC aids the typically lower touch AC incorporeals typically work against. So what do other posters on this board think of this? Should it cost just 2000 gp (1k gp & 80 xp to create)? Or am I missing a rule somewhere? Or am I mistaken about its apparent power? [/QUOTE]
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Protection From Evil magic item(s)?
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