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Protein Polymorph Conversion
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<blockquote data-quote="DnDChick" data-source="post: 722555" data-attributes="member: 54"><p>I really need help with this one. I am still working on its skills and feats, but I need some critiques from a DMs point of view. Is this creature easy to understand and use, and is it interesting enough?</p><p></p><p>This is a conversion from the 1e Fiend Folio</p><p></p><p><strong>Protein Polymorph</strong></p><p><strong>Large Shapechanger</strong></p><p><strong>Hit Dice:</strong> 6d8+6 (33 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>AC:</strong> 18 (-1 size, +2 Dex, +7 natural)</p><p><strong>Attack:</strong> Slam +3 melee</p><p><strong>Damage:</strong> Slam 1d6</p><p><strong>Face/Reach:</strong> 10 ft. by 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Improved multi-weapon fighting, engulf, crush 6d6</p><p><strong>Special Qualities:</strong> True polymorph, darkvision 60 ft., ooze qualities</p><p><strong>Saves:</strong> Fort +6, Ref +7, Will +8</p><p><strong>Abilities:</strong> Str 11, Dex 14, Con 13, Int 11, Wis 16, Cha 12</p><p><strong>Skills:</strong> 26</p><p><strong>Feats:</strong> 2</p><p><strong>Climate/Terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Often chaotic neutral</p><p><strong>Advancement:</strong> 7-9 HD (Large); 10-12 HD (Huge)</p><p></p><p>The natural state of a protein polymorph is that of an ooze-like ball of protoplasm. Rather than being a single creature, a protein polymorph is actually a vast colony of single-celled organisms amassed into an intelligent blob.</p><p></p><p>The protein polymorph is true shapechager, and is able to assume nearly any form it can conceive. A single protein polymorph can appear to be anything that is of roughly the same size as itself—one protein polymorph can even appear to be several different creatures when it is in fact each “individual” has a barely visible thread of protoplasm connecting them.</p><p></p><p><strong>Combat</strong></p><p>Normally, a protein polymorph attacks by simply slamming its opponent with a pseodopod. If it assumes the form of multiple creatures, it can attack with weapons as that creature normally would.</p><p></p><p><strong>Improved Multi-Weapon Fighting (Ex):</strong> Because any part the cellular mass that makes up a protein polymorph can act more or less independently, a protein polymorph that takes on the form of multiple objects can strike with its full melee bonus for each form.</p><p></p><p><strong>Engulf (Ex):</strong> A protein polymorph can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The protein polymorph merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the protein polymorph, but if they do so they are not entitled to a saving throw. Those who do not attempt opportunity attacks must succeed at a Reflex save (DC 14) or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the protein polymorph moves forward. Engulfed creatures are subject to the protein polymorph’s crush attack, and are considered to be grappled and trapped within its body.</p><p>A protein polymorph that has engulfed an opponent cannot change its shape in any way for as long as it holds the opponent inside.</p><p></p><p><strong>Crush (Ex):</strong> A protein polymorph deals 6d6 points of damage per round to engulfed opponents.</p><p></p><p><strong>True Polymorph (Ex):</strong> A protein polymorph can assume the appearance of nearly anything roughly approximating its own size. It can flatten itself out to a thickness of 1 inch and cover a square with sides 5 times its hit dice in length (i.e. a 6 HD protein polymorph can flatten itself to cover an area 30 feet to a side). It can also form multiple creatures and objects, each connected by a barely visible thread of protoplasm. When it is using this tactic, it requires a Spot check (DC 25) to detect the thread. When it forms multiple objects, each must remain within a number of feet equal to ten times the protein polymorph’s hit dice. It can form 1 object of its own size, or 1 object of one size category less than itself for every two hit dice it possesses. If it forms objects two size categories less than itself or smaller, it can make two such objects per hit die. For example, a 6 HD protein polymorph can make one Large object, up to six Medium-size objects, and up to 12 Small or smaller objects. If a protein polymorph assumes the form of multiple creatures, each of those creatures can wear clothing and armor and wield weapons as any normal creature of that type.</p><p></p><p>When it is in the form of an inanimate object, a Search or Spot check (DC 20) is required to detect the ruse. Any intelligent creature that touches a protein polymorph in any form automatically detects the ruse, as the protein polymorph cannot truly emulate texture and hardness. A protein polymorph that adopts the form of a living creature cannot accurately emulate emotions or voices, and with only a few rounds of interaction a Sense Motive check (DC 15) will detect the ruse.</p><p></p><p>A protein polymorph can only assume the appearance of creatures and objects; it does not gain any of the special abilities of the emulated creature.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 722555, member: 54"] I really need help with this one. I am still working on its skills and feats, but I need some critiques from a DMs point of view. Is this creature easy to understand and use, and is it interesting enough? This is a conversion from the 1e Fiend Folio [b]Protein Polymorph Large Shapechanger Hit Dice:[/b] 6d8+6 (33 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 20 ft. [b]AC:[/b] 18 (-1 size, +2 Dex, +7 natural) [b]Attack:[/b] Slam +3 melee [b]Damage:[/b] Slam 1d6 [b]Face/Reach:[/b] 10 ft. by 10 ft./10 ft. [b]Special Attacks:[/b] Improved multi-weapon fighting, engulf, crush 6d6 [b]Special Qualities:[/b] True polymorph, darkvision 60 ft., ooze qualities [b]Saves:[/b] Fort +6, Ref +7, Will +8 [b]Abilities:[/b] Str 11, Dex 14, Con 13, Int 11, Wis 16, Cha 12 [b]Skills:[/b] 26 [b]Feats:[/b] 2 [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 5 [b]Treasure:[/b] Standard [b]Alignment:[/b] Often chaotic neutral [b]Advancement:[/b] 7-9 HD (Large); 10-12 HD (Huge) The natural state of a protein polymorph is that of an ooze-like ball of protoplasm. Rather than being a single creature, a protein polymorph is actually a vast colony of single-celled organisms amassed into an intelligent blob. The protein polymorph is true shapechager, and is able to assume nearly any form it can conceive. A single protein polymorph can appear to be anything that is of roughly the same size as itself—one protein polymorph can even appear to be several different creatures when it is in fact each “individual” has a barely visible thread of protoplasm connecting them. [b]Combat[/b] Normally, a protein polymorph attacks by simply slamming its opponent with a pseodopod. If it assumes the form of multiple creatures, it can attack with weapons as that creature normally would. [b]Improved Multi-Weapon Fighting (Ex):[/b] Because any part the cellular mass that makes up a protein polymorph can act more or less independently, a protein polymorph that takes on the form of multiple objects can strike with its full melee bonus for each form. [b]Engulf (Ex):[/b] A protein polymorph can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The protein polymorph merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the protein polymorph, but if they do so they are not entitled to a saving throw. Those who do not attempt opportunity attacks must succeed at a Reflex save (DC 14) or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the protein polymorph moves forward. Engulfed creatures are subject to the protein polymorph’s crush attack, and are considered to be grappled and trapped within its body. A protein polymorph that has engulfed an opponent cannot change its shape in any way for as long as it holds the opponent inside. [b]Crush (Ex):[/b] A protein polymorph deals 6d6 points of damage per round to engulfed opponents. [b]True Polymorph (Ex):[/b] A protein polymorph can assume the appearance of nearly anything roughly approximating its own size. It can flatten itself out to a thickness of 1 inch and cover a square with sides 5 times its hit dice in length (i.e. a 6 HD protein polymorph can flatten itself to cover an area 30 feet to a side). It can also form multiple creatures and objects, each connected by a barely visible thread of protoplasm. When it is using this tactic, it requires a Spot check (DC 25) to detect the thread. When it forms multiple objects, each must remain within a number of feet equal to ten times the protein polymorph’s hit dice. It can form 1 object of its own size, or 1 object of one size category less than itself for every two hit dice it possesses. If it forms objects two size categories less than itself or smaller, it can make two such objects per hit die. For example, a 6 HD protein polymorph can make one Large object, up to six Medium-size objects, and up to 12 Small or smaller objects. If a protein polymorph assumes the form of multiple creatures, each of those creatures can wear clothing and armor and wield weapons as any normal creature of that type. When it is in the form of an inanimate object, a Search or Spot check (DC 20) is required to detect the ruse. Any intelligent creature that touches a protein polymorph in any form automatically detects the ruse, as the protein polymorph cannot truly emulate texture and hardness. A protein polymorph that adopts the form of a living creature cannot accurately emulate emotions or voices, and with only a few rounds of interaction a Sense Motive check (DC 15) will detect the ruse. A protein polymorph can only assume the appearance of creatures and objects; it does not gain any of the special abilities of the emulated creature. [/QUOTE]
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