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General Tabletop Discussion
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Protips for IRL Deception
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<blockquote data-quote="Fauchard1520" data-source="post: 8646003" data-attributes="member: 6896326"><p>When you’re living the neutral life, it pays to keep your moral ambiguity hidden from the party. This is how the evil alignments of the multiverse can get on partying with the good. There’s a rub though. Our old friend metagaming loves to crash the party, and that can spell all kinds of difficulty for would-be criminals.</p><p></p><p>ROGUE: “I sneak off for the rendezvous with my NPC thieving crew.”</p><p></p><p>PALADIN: “I follow, suspecting criminality is afoot.”</p><p></p><p>ROGUE: “What the crap? You’d have no reason to follow me! My Bluff score is through the stratosphere!”</p><p></p><p>PALADIN: “I’m following a hunch.”</p><p></p><p>This is the age-old impasse of player agency vs. game mechanics. The hypothetical rogue’s dice say “you believe my lie,” but the hypothetical paladin is still free to act however they wish. Ideally, this mess can get sorted out with a little player maturity and compromise. But when the justifications wear thin, it may come down to a bit of PVP spycraft. </p><p></p><p>So here's my question to the community: What hidden plans have you successfully snuck past the rest of your party? I’m talking about secret notes passed to the GM, text messages wafting to the other side of the screen, or between-sessions plots perpetrated in a private forum. Give the rest of us sneaky sneaks your best IRL deceptions! With any luck, we can all benefit from learning one another's sinister schemes.</p><p></p><p>(<a href="https://www.handbookofheroes.com/archives/comic/unmasked-part-1-4" target="_blank"><strong>Comic for illustrative purposes</strong></a>.)</p></blockquote><p></p>
[QUOTE="Fauchard1520, post: 8646003, member: 6896326"] When you’re living the neutral life, it pays to keep your moral ambiguity hidden from the party. This is how the evil alignments of the multiverse can get on partying with the good. There’s a rub though. Our old friend metagaming loves to crash the party, and that can spell all kinds of difficulty for would-be criminals. ROGUE: “I sneak off for the rendezvous with my NPC thieving crew.” PALADIN: “I follow, suspecting criminality is afoot.” ROGUE: “What the crap? You’d have no reason to follow me! My Bluff score is through the stratosphere!” PALADIN: “I’m following a hunch.” This is the age-old impasse of player agency vs. game mechanics. The hypothetical rogue’s dice say “you believe my lie,” but the hypothetical paladin is still free to act however they wish. Ideally, this mess can get sorted out with a little player maturity and compromise. But when the justifications wear thin, it may come down to a bit of PVP spycraft. So here's my question to the community: What hidden plans have you successfully snuck past the rest of your party? I’m talking about secret notes passed to the GM, text messages wafting to the other side of the screen, or between-sessions plots perpetrated in a private forum. Give the rest of us sneaky sneaks your best IRL deceptions! With any luck, we can all benefit from learning one another's sinister schemes. ([URL='https://www.handbookofheroes.com/archives/comic/unmasked-part-1-4'][B]Comic for illustrative purposes[/B][/URL].) [/QUOTE]
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