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Prototype rules for the Dungeon Game of Death
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<blockquote data-quote="clockworkjoe" data-source="post: 83184" data-attributes="member: 1321"><p>oops, I should have specified that mercs can NOT spend any of the money used to hire them. Remember mercs are motivated by greed and want to keep some money and not spend it on kewl magic equipment. That gold is for victory points only. Evil mercs start with an advantage, but good mercs have a greater chance of getting more loot.</p><p></p><p></p><p></p><p>Anyway, I think I'll handle turns like this:</p><p></p><p>I will send out an email to all good players asking for their actions. I will process them, taking note of how long it will take them to do something. </p><p></p><p>Then I'll repeat it for the neutral and evil players. Once I finish the evil players, I will move the clock forward to the amount of time the player with the quickest action took to finish. </p><p></p><p>When combat breaks out, I will automatically run the first round, then send out an email to all players asking what they want to do. It's a bit unrealistic that all players will know of every fight, but that's the only way I can see it being done.</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 83184, member: 1321"] oops, I should have specified that mercs can NOT spend any of the money used to hire them. Remember mercs are motivated by greed and want to keep some money and not spend it on kewl magic equipment. That gold is for victory points only. Evil mercs start with an advantage, but good mercs have a greater chance of getting more loot. Anyway, I think I'll handle turns like this: I will send out an email to all good players asking for their actions. I will process them, taking note of how long it will take them to do something. Then I'll repeat it for the neutral and evil players. Once I finish the evil players, I will move the clock forward to the amount of time the player with the quickest action took to finish. When combat breaks out, I will automatically run the first round, then send out an email to all players asking what they want to do. It's a bit unrealistic that all players will know of every fight, but that's the only way I can see it being done. [/QUOTE]
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