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Proud of myself - letting a big bad go down.
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<blockquote data-quote="William Ronald" data-source="post: 2454532" data-attributes="member: 426"><p>Well done, RangerWickett!</p><p></p><p>I think that it is important to give PCs a chance to exceed your expectations -- which they did by taking out one of your favorite villains. So, I think thet the players should be proud of their victory. However, their victory may well set other things in motion.</p><p></p><p>Someone in the villain's organization may take over -- and there may be a power struggle that the PCs may take advantage of in attacking the organization. Similarly, the villain may have arranged to have someone avenge his death -- whether his on operatives or an assassin on retainer. Worse, the villain may have been keeping someone else occupied. He, she, or they may move in on the organization of the old enemy -- or even help the PCs. Mind you, this help may well be something the PCs will later regret, possibly exchanging one foe for another. (Of course, an enterprising group of PCs could learn of such a threat, point their old foe's organization to the new enemy, and have them fight it out.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2454532, member: 426"] Well done, RangerWickett! I think that it is important to give PCs a chance to exceed your expectations -- which they did by taking out one of your favorite villains. So, I think thet the players should be proud of their victory. However, their victory may well set other things in motion. Someone in the villain's organization may take over -- and there may be a power struggle that the PCs may take advantage of in attacking the organization. Similarly, the villain may have arranged to have someone avenge his death -- whether his on operatives or an assassin on retainer. Worse, the villain may have been keeping someone else occupied. He, she, or they may move in on the organization of the old enemy -- or even help the PCs. Mind you, this help may well be something the PCs will later regret, possibly exchanging one foe for another. (Of course, an enterprising group of PCs could learn of such a threat, point their old foe's organization to the new enemy, and have them fight it out.) [/QUOTE]
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