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Provide an example of when FLUFF overrided > Crunch
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<blockquote data-quote="steeldragons" data-source="post: 5723202" data-attributes="member: 92511"><p>I think this pretty much sums up my take on this particular case of "Fluff v. Crunch." </p><p></p><p>I would (and have) had PC's be "thrown/flung/tossed" by attacks by larger foes, especially one that make attacks with clubs or wide swipes of their limbs or weapons, ogres and trolls usually. On the flipped/fluff side, I would/have allowed PCs with, say, Gauntlets of Ogre Power to throw/fling/toss smaller/lighter opponents, as well.)</p><p></p><p>It seems the complaint here should not be against the "fluff" of being flung away, but the a "crunch" of the additional damage for slamming into the wall. I would say that is where the "bad DMing" call was made.</p><p></p><p>I would not have enforced additional damage. You take the damage of the attack from the monster. If you/the DM liked, the damage of the attack could be narratively interpreted as the strike itself and, say a HP or 2 of it might be the landing/slamming into a wall. But, not extra/new damage!...unless you're flying off of a ledge or the monster is purposely knocking you into a pit or something like that (then falling damage would be appropriate...likely I would allow a Dex check or Acrobatics/tumbling or something to "catch" yourself before going over the edge).</p><p></p><p>I haven't had players complain about this kind of fluff from me. Perhaps because I assume they can get up and back in the fight the following round (if not their very next turn if it is the same round).</p><p></p><p>I'll also point out, that sometimes PCs are more than happy to be "backed away" from the threat a bit to reassess the battle/renew their assault as opposed to being flat on their face directly in front of the creature to receive another immediate attack (assuming the monster has one).</p><p></p><p>In the example of given, if your character were known to have/use tumbling skills, I definitely would have either "fluffed" it that you do some kind of cool flip or landing roll or "hit the wall with your legs and push/flip yourself off the wall into a crouching weapon-ready stance, a la Spiderman" to arrive on your feet.</p><p></p><p>If I was feeling "crunchy" or the situation was particularly difficult (i.e. the above detail of trying to knock you into a pit) perhaps I would require a roll to pull off the maneuver. But if acrobatics/tumbling were one of your strong suits/oft used tactics, I would be inclined to simply fluff it that you landed ok and could easily get back into the melee if you so desired.</p><p></p><p>Unfortunately, I wasn't your DM. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>So yeah, seems the proper complaint here is against the crunch (of additional damage against the wall), not the fluff (being flung by the ogre's attack).</p><p></p><p>That's all I've got...out of my first cup of coffee. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>As always, have fun and happy fluffing...no...wait...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>EDIT: And to the original purpose of the post, it might be obvious from my explanation of the above but in case it isn't, I interpret "fluff" over/beyond "crunch" often. Not "instead of" or blatant disregard of the crunch, but enhancing the scene beyond the "you rolled X. You hit. roll. Y damage. NEXT PC/roll!" (that sort of game bores me to no end very quickly) But the PCs, in my games at least, are supposed to be the heroes so I pretty much make sure whatever fluff I use isn't going to put them at a disadvantage in cases where the crunch/mechanics would provide otherwise. I.e. my players' PCs get to do/exhibit all kinds of "cool" things/scenes fluff-wise, so when the fluff comes from their adversary's side, they don't really have cause to complain. It's all in the interest of making a "better"/more fun/more exciting/cinematic/"however you want to define it" experience for the table. A strictly "RAW"/mechanics/crunch are the end-all-be-all is not that kind of experience for me or the people I enjoy playing with. </p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5723202, member: 92511"] I think this pretty much sums up my take on this particular case of "Fluff v. Crunch." I would (and have) had PC's be "thrown/flung/tossed" by attacks by larger foes, especially one that make attacks with clubs or wide swipes of their limbs or weapons, ogres and trolls usually. On the flipped/fluff side, I would/have allowed PCs with, say, Gauntlets of Ogre Power to throw/fling/toss smaller/lighter opponents, as well.) It seems the complaint here should not be against the "fluff" of being flung away, but the a "crunch" of the additional damage for slamming into the wall. I would say that is where the "bad DMing" call was made. I would not have enforced additional damage. You take the damage of the attack from the monster. If you/the DM liked, the damage of the attack could be narratively interpreted as the strike itself and, say a HP or 2 of it might be the landing/slamming into a wall. But, not extra/new damage!...unless you're flying off of a ledge or the monster is purposely knocking you into a pit or something like that (then falling damage would be appropriate...likely I would allow a Dex check or Acrobatics/tumbling or something to "catch" yourself before going over the edge). I haven't had players complain about this kind of fluff from me. Perhaps because I assume they can get up and back in the fight the following round (if not their very next turn if it is the same round). I'll also point out, that sometimes PCs are more than happy to be "backed away" from the threat a bit to reassess the battle/renew their assault as opposed to being flat on their face directly in front of the creature to receive another immediate attack (assuming the monster has one). In the example of given, if your character were known to have/use tumbling skills, I definitely would have either "fluffed" it that you do some kind of cool flip or landing roll or "hit the wall with your legs and push/flip yourself off the wall into a crouching weapon-ready stance, a la Spiderman" to arrive on your feet. If I was feeling "crunchy" or the situation was particularly difficult (i.e. the above detail of trying to knock you into a pit) perhaps I would require a roll to pull off the maneuver. But if acrobatics/tumbling were one of your strong suits/oft used tactics, I would be inclined to simply fluff it that you landed ok and could easily get back into the melee if you so desired. Unfortunately, I wasn't your DM. :erm: So yeah, seems the proper complaint here is against the crunch (of additional damage against the wall), not the fluff (being flung by the ogre's attack). That's all I've got...out of my first cup of coffee. :) As always, have fun and happy fluffing...no...wait...:confused: EDIT: And to the original purpose of the post, it might be obvious from my explanation of the above but in case it isn't, I interpret "fluff" over/beyond "crunch" often. Not "instead of" or blatant disregard of the crunch, but enhancing the scene beyond the "you rolled X. You hit. roll. Y damage. NEXT PC/roll!" (that sort of game bores me to no end very quickly) But the PCs, in my games at least, are supposed to be the heroes so I pretty much make sure whatever fluff I use isn't going to put them at a disadvantage in cases where the crunch/mechanics would provide otherwise. I.e. my players' PCs get to do/exhibit all kinds of "cool" things/scenes fluff-wise, so when the fluff comes from their adversary's side, they don't really have cause to complain. It's all in the interest of making a "better"/more fun/more exciting/cinematic/"however you want to define it" experience for the table. A strictly "RAW"/mechanics/crunch are the end-all-be-all is not that kind of experience for me or the people I enjoy playing with. --Steel Dragons [/QUOTE]
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