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*TTRPGs General
Providing Meaningful Choices?
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<blockquote data-quote="Scribble" data-source="post: 5185636" data-attributes="member: 23977"><p>I would say, from what it seems you're asking, that you want to create a larger overall story- Balcoth the Primordial is returning to the world, the PCs must stop him from destroying it...  In the end, the PCs will eventually be part of a huge battle against Balcoth and his (its?) armies...</p><p></p><p>Along the way though, you can present the PCs with several meaningful choices... Do they bother to end the bitter rivalry between two waring nations? If so, they have the chance of 1. Making the end struggle easier (more soldiers) 2. Making sure more people live to see the end (without teaming up, Balcoth's forces will probably walk right through nation x, leaving nothing in their wake!)</p><p></p><p>Also stuff like, do they destroy Balsamuge the Dragon, or spend that time finding/retrieving the Sword of Balance... without the sword, the end fight is harder, but letting Balsamuge live means more deaths, and his probable joining with Balcoth.  (People with Bal in their names always join forces.)</p><p></p><p>Things like who they befriend or make enemies of should matter in the end, or along the way.  Even looking at the various advanced class options (paragon paths, prestige classes- whatever you're playing) and seeing how whatever way the PCs go could effect the world... "You know, if a blade warrior returned to the world, it might give the Knights of Evandia some reason to rally together once more... </p><p></p><p>Choices still get to be made, while keeping the larger plot intact.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5185636, member: 23977"] I would say, from what it seems you're asking, that you want to create a larger overall story- Balcoth the Primordial is returning to the world, the PCs must stop him from destroying it... In the end, the PCs will eventually be part of a huge battle against Balcoth and his (its?) armies... Along the way though, you can present the PCs with several meaningful choices... Do they bother to end the bitter rivalry between two waring nations? If so, they have the chance of 1. Making the end struggle easier (more soldiers) 2. Making sure more people live to see the end (without teaming up, Balcoth's forces will probably walk right through nation x, leaving nothing in their wake!) Also stuff like, do they destroy Balsamuge the Dragon, or spend that time finding/retrieving the Sword of Balance... without the sword, the end fight is harder, but letting Balsamuge live means more deaths, and his probable joining with Balcoth. (People with Bal in their names always join forces.) Things like who they befriend or make enemies of should matter in the end, or along the way. Even looking at the various advanced class options (paragon paths, prestige classes- whatever you're playing) and seeing how whatever way the PCs go could effect the world... "You know, if a blade warrior returned to the world, it might give the Knights of Evandia some reason to rally together once more... Choices still get to be made, while keeping the larger plot intact. [/QUOTE]
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