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Providing Meaningful Choices?
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<blockquote data-quote="ExploderWizard" data-source="post: 5187020" data-attributes="member: 66434"><p>As an example from my own campaign regarding the consequences of decision making, the PC's recently discovered a secret door which led into a temple complex filled with evil priests and their followers. The party sneaked into the chamber of the high priestess (unoccupied at the time)</p><p>and discovered treasure and some information. Included in the information was a record of victims who were sacrificed and more importantly the names of captives still alive and the scheduled dates of their </p><p>upcoming executions. </p><p> </p><p>The party now has knowledge that there are living captives somewhere in the area and based on the information one of them is scheduled to die sometime the next day. The PC's decided to loot the place and set it on fire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek!    :eek:"  data-smilie="9"data-shortname=":eek:" /> </p><p>They did so but the fire attracted attention and let to an exhausting combat with two very tough mercenaries employed by </p><p>the temple. The PC's won, killing one foe and capturing the other. They went back to the keep to turn in the captive and rest up. </p><p> </p><p>In game time it is now the next day (the day of execution for one named captive) and the PC's went back in fresh, to locate and free the living victims. Their previous foray had raised the alert level in the complex and a small army of undead awaited them beyond the secret door. The undead were reinforced by some tough lieutenants resulting in another</p><p>difficult battle. The decision to rest and return had consequences. </p><p> </p><p>We pick up at this point in the next session. The PC's resources are low, they have just defeated the first wave of resistance and know that more will be coming. They also know that an innocent will die today unless they can effect a rescue. What they don't know is that the victim has money and connections and can reward them with both wealth and favors upon rescue. </p><p></p><p>The players have no way of knowing this until the rescue actually happens. The party has two paladins and will have to decide</p><p>how to proceed without this information. The true meaning of their choice might only be known to them once they decide. Life happens that way sometimes.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5187020, member: 66434"] As an example from my own campaign regarding the consequences of decision making, the PC's recently discovered a secret door which led into a temple complex filled with evil priests and their followers. The party sneaked into the chamber of the high priestess (unoccupied at the time) and discovered treasure and some information. Included in the information was a record of victims who were sacrificed and more importantly the names of captives still alive and the scheduled dates of their upcoming executions. The party now has knowledge that there are living captives somewhere in the area and based on the information one of them is scheduled to die sometime the next day. The PC's decided to loot the place and set it on fire. :eek: They did so but the fire attracted attention and let to an exhausting combat with two very tough mercenaries employed by the temple. The PC's won, killing one foe and capturing the other. They went back to the keep to turn in the captive and rest up. In game time it is now the next day (the day of execution for one named captive) and the PC's went back in fresh, to locate and free the living victims. Their previous foray had raised the alert level in the complex and a small army of undead awaited them beyond the secret door. The undead were reinforced by some tough lieutenants resulting in another difficult battle. The decision to rest and return had consequences. We pick up at this point in the next session. The PC's resources are low, they have just defeated the first wave of resistance and know that more will be coming. They also know that an innocent will die today unless they can effect a rescue. What they don't know is that the victim has money and connections and can reward them with both wealth and favors upon rescue. The players have no way of knowing this until the rescue actually happens. The party has two paladins and will have to decide how to proceed without this information. The true meaning of their choice might only be known to them once they decide. Life happens that way sometimes. [/QUOTE]
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