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*Pathfinder & Starfinder
PRPG Advanced Player's Guide Playtest: Summoner and Witch
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<blockquote data-quote="EroGaki" data-source="post: 5015345" data-attributes="member: 57909"><p><strong>The Summoner is cool, for the most part</strong></p><p></p><p>I think that the classes hit die and BAB should be scaled down to match that or the wizard/sorcerer. Having said that, I think the rest is fine. I like the increased duration of summon monster spells; one of the largest complaints I have with the duration is that it leaves little time to do anything else with it. A summoner lives and dies by his summon monster spells; his spell list is extremely limited, more so than a sorcerer. He has less options, being restricted to 6th level spells, and possesses a smaller number of spell slots in which to cast the few he does know. The summon monster spell offers greatly needed versatility; it <em>has </em>to last longer than the standard few rounds for the class to function outside of battle. Otherwise, the summoner would be nothing more than a supremely limited spontaneous caster.</p><p></p><p>As for the problem of the summoner spamming his abilities and hogging all the glory, I doubt it would be much of an issue. Seriously, I don't believe that the summoner has the resources to blow all of his summon monsters at once, not unless its a major battle, and even then it's a non-issue; summon monster was nerfed like most other spells in Pathfinder, and frankly, most most of the summons will pop in the face of a moderate threat. </p><p></p><p>I'm fine with the eidolon. I wish animal companions were more customizable and versatile. I hope people give the class, and the Witch as well, an honest go before trying to beat it to death with the nerf bat. I know I will.</p></blockquote><p></p>
[QUOTE="EroGaki, post: 5015345, member: 57909"] [b]The Summoner is cool, for the most part[/b] I think that the classes hit die and BAB should be scaled down to match that or the wizard/sorcerer. Having said that, I think the rest is fine. I like the increased duration of summon monster spells; one of the largest complaints I have with the duration is that it leaves little time to do anything else with it. A summoner lives and dies by his summon monster spells; his spell list is extremely limited, more so than a sorcerer. He has less options, being restricted to 6th level spells, and possesses a smaller number of spell slots in which to cast the few he does know. The summon monster spell offers greatly needed versatility; it [I]has [/I]to last longer than the standard few rounds for the class to function outside of battle. Otherwise, the summoner would be nothing more than a supremely limited spontaneous caster. As for the problem of the summoner spamming his abilities and hogging all the glory, I doubt it would be much of an issue. Seriously, I don't believe that the summoner has the resources to blow all of his summon monsters at once, not unless its a major battle, and even then it's a non-issue; summon monster was nerfed like most other spells in Pathfinder, and frankly, most most of the summons will pop in the face of a moderate threat. I'm fine with the eidolon. I wish animal companions were more customizable and versatile. I hope people give the class, and the Witch as well, an honest go before trying to beat it to death with the nerf bat. I know I will. [/QUOTE]
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PRPG Advanced Player's Guide Playtest: Summoner and Witch
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