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*Pathfinder & Starfinder
PRPG Advanced Player's Guide Playtest: Summoner and Witch
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<blockquote data-quote="Zurai" data-source="post: 5017029" data-attributes="member: 52324"><p>Yep, I'm aware of that, but like I said, the monsters on the lists are still significantly weaker (minimum 4 CR if your opponent is a CR+2 from party level) than what it's going to be fighting. After looking through my SM6 (and 1d3 SM5/1d4+1 SM4) options, I've pretty much decided that summoned monsters are mostly going to be flank buddies, distractions, and mobile spell-like abilities (hello, lillend azata). I'm not saying the summoning is useless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> just that after the first few levels, their direct combat application isn't really "summon a whole lot of monsters and watch them solo the encounter". </p><p></p><p>I'll admit that the combination of summoner + 2 HD Eidolon + SM1 at level 1 is likely too strong. I'm also of the opinion that Eidolons have <em>waaaaaaay</em> too much AC, and have raised that concern in the playtest boards (and Jason has responded that he's looking into the AC; he's also looking into how magic items should interact with Eidolons). At higher levels, though, I think it evens out and possibly even shifts down to perfectly level-appropriate (as opposed to any of the full casters, who start out weak compared to a fighter and quickly ramp up to "that was a CR+3 encounter?"), at least if you don't <em>try</em> to break the Eidolon. I'm hoping the level 12 game I'm playing will shed more light on that, but it's a PbP so we may not get enough time to do more than an encounter or two.</p><p></p><p></p><p></p><p>Sorry, I'm generalizing from Paizo's published modules and my own games, all of which tend to have monsters tougher than the party in most encounters. Individual DMs vary, of course.</p></blockquote><p></p>
[QUOTE="Zurai, post: 5017029, member: 52324"] Yep, I'm aware of that, but like I said, the monsters on the lists are still significantly weaker (minimum 4 CR if your opponent is a CR+2 from party level) than what it's going to be fighting. After looking through my SM6 (and 1d3 SM5/1d4+1 SM4) options, I've pretty much decided that summoned monsters are mostly going to be flank buddies, distractions, and mobile spell-like abilities (hello, lillend azata). I'm not saying the summoning is useless :) just that after the first few levels, their direct combat application isn't really "summon a whole lot of monsters and watch them solo the encounter". I'll admit that the combination of summoner + 2 HD Eidolon + SM1 at level 1 is likely too strong. I'm also of the opinion that Eidolons have [i]waaaaaaay[/i] too much AC, and have raised that concern in the playtest boards (and Jason has responded that he's looking into the AC; he's also looking into how magic items should interact with Eidolons). At higher levels, though, I think it evens out and possibly even shifts down to perfectly level-appropriate (as opposed to any of the full casters, who start out weak compared to a fighter and quickly ramp up to "that was a CR+3 encounter?"), at least if you don't [i]try[/i] to break the Eidolon. I'm hoping the level 12 game I'm playing will shed more light on that, but it's a PbP so we may not get enough time to do more than an encounter or two. Sorry, I'm generalizing from Paizo's published modules and my own games, all of which tend to have monsters tougher than the party in most encounters. Individual DMs vary, of course. [/QUOTE]
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