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PRPG Advanced Player's Guide Playtest: Summoner and Witch
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<blockquote data-quote="Banshee16" data-source="post: 5018440" data-attributes="member: 7883"><p>Well, there are lots of examples of it in real life <sarcasm> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Like, if a police dog is going to take someone down, the officer lets it off the leash, and then just stands there. Or not.</p><p></p><p>Or a knight or horseback......rides into a mass of infantry, sword firmly in its sheath, and lets the horse trample people. But no, he doesn't pull out his sword and whack the heads off infantry because....well, the horse needs to be told where to put its hooves. Or, if he wants to pull out his sword and attack, the horse has to stand perfectly still and eat sugar cubes, so the knight can get in some attacks.</p><p></p><p>These are excellent examples of how trying to "balance" the game makes the game worse....and in many ways illogical.</p><p></p><p>Now, if a summoned monster resulted in a situation like where you've got two summoners facing off, and they each summon their Eidolon, and they're looking at their Eidolons, sweat beating down their faces as they issue mental commands to their creations, and the two Eidolons run up to savage each other in face to face combat.....well, that could work, flavour-wise. When one of the Eidolons finally dispatches the other one, the wizard controlling the Eidolon that was just destroyed, falls to the ground, temporarily stunned, trying to get his wits together, and think of what spell to use to defend himself or escape, as the victor's Eidolon finally turns on the losing wizard, to rend him limb from limb.....</p><p></p><p>But for things like ranger or druid animal companions, or Paladin and Knight warhorses....not so well.</p><p></p><p>If they're going to do this, then the Summoner's abilities *without* the Eidolon need to be just as strong as the Summoner's abilities *with* the Eidolon. Otherwise the class has become a one-trick pony, with only one option for how it's supposed to be used.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5018440, member: 7883"] Well, there are lots of examples of it in real life <sarcasm> :). Like, if a police dog is going to take someone down, the officer lets it off the leash, and then just stands there. Or not. Or a knight or horseback......rides into a mass of infantry, sword firmly in its sheath, and lets the horse trample people. But no, he doesn't pull out his sword and whack the heads off infantry because....well, the horse needs to be told where to put its hooves. Or, if he wants to pull out his sword and attack, the horse has to stand perfectly still and eat sugar cubes, so the knight can get in some attacks. These are excellent examples of how trying to "balance" the game makes the game worse....and in many ways illogical. Now, if a summoned monster resulted in a situation like where you've got two summoners facing off, and they each summon their Eidolon, and they're looking at their Eidolons, sweat beating down their faces as they issue mental commands to their creations, and the two Eidolons run up to savage each other in face to face combat.....well, that could work, flavour-wise. When one of the Eidolons finally dispatches the other one, the wizard controlling the Eidolon that was just destroyed, falls to the ground, temporarily stunned, trying to get his wits together, and think of what spell to use to defend himself or escape, as the victor's Eidolon finally turns on the losing wizard, to rend him limb from limb..... But for things like ranger or druid animal companions, or Paladin and Knight warhorses....not so well. If they're going to do this, then the Summoner's abilities *without* the Eidolon need to be just as strong as the Summoner's abilities *with* the Eidolon. Otherwise the class has become a one-trick pony, with only one option for how it's supposed to be used. Banshee [/QUOTE]
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