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PRPG Advanced Player's Guide Playtest: Summoner and Witch
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<blockquote data-quote="Zurai" data-source="post: 5019145" data-attributes="member: 52324"><p>Rydia actually doesn't get both white magic and summons at the same time (she has white magic and black magic as a child and black magic and summons as an adult). And <em>everyone</em> in FF10 is a competent white mage, because it's a classless system and anyone can go anywhere on the sphere grid; IIRC, only Yuna even has any unique abilities, and that's Summoning.</p><p></p><p>As for magic, the Summoner is a competent caster. They get save-or-dies/sucks at every spell level and most of the best buffing spells (even extending into the cleric and druid lists). They don't get <em>as</em> many as a Sorcerer, no. But they do quite adequately mirror a Final Fantasy-style Summoner (far better than anything else in the history of the game has). In Final Fantasy terms, they're a combination of red mages and summoners -- slower spellcasting progression with access to a limited list of both white and black magic, moderate combat prowess, and access to summoning.</p><p></p><p>(I've noted elsewhere, but they're also actually a pretty solid base to make a Bleach-style Shinigami out of, for any Anime fans out there)</p><p></p><p>Anyway, a FF-style Summoner is something that has been missing from the game. An ISpamMonsterser is something that can be adequately (if not exceptionally) done just from the SRD with the variant conjurer. For definitions terms, FF-style Summoners are not ISpamMonstersers, because they don't summon more than one entity at a time (multi-summons like Knights of the Round, etc, aside; those are obviously still one "entity" being summoned) and that entity is considerably more powerful than the summoner. An ISpamMonsterser happily fills the battlefield with summoned celestial leopards, each of whom is significantly weaker than the ISpamMonsterser. They're two totally different characters to play.</p><p></p><p>Anyway, as it stands I actually think the nerf to the SLA went too far, if the SLA is going to remain in the class. I favor one or the other of the changes, but not both -- I'd rather the standard action, minutes/level, one-at-a-time summon, but a full-round action, rounds/level, spammable summon wouldn't make me tear my hair out. I just feel that the Summoner is a powerful enough class without the SLAs and without the summon spells on its spell list, and that those options detract from the intended point of the class. I'm a power gamer; if those options remain, I'm not going to bitch and moan. I just think the class can do without them, is all.</p></blockquote><p></p>
[QUOTE="Zurai, post: 5019145, member: 52324"] Rydia actually doesn't get both white magic and summons at the same time (she has white magic and black magic as a child and black magic and summons as an adult). And [i]everyone[/i] in FF10 is a competent white mage, because it's a classless system and anyone can go anywhere on the sphere grid; IIRC, only Yuna even has any unique abilities, and that's Summoning. As for magic, the Summoner is a competent caster. They get save-or-dies/sucks at every spell level and most of the best buffing spells (even extending into the cleric and druid lists). They don't get [i]as[/i] many as a Sorcerer, no. But they do quite adequately mirror a Final Fantasy-style Summoner (far better than anything else in the history of the game has). In Final Fantasy terms, they're a combination of red mages and summoners -- slower spellcasting progression with access to a limited list of both white and black magic, moderate combat prowess, and access to summoning. (I've noted elsewhere, but they're also actually a pretty solid base to make a Bleach-style Shinigami out of, for any Anime fans out there) Anyway, a FF-style Summoner is something that has been missing from the game. An ISpamMonsterser is something that can be adequately (if not exceptionally) done just from the SRD with the variant conjurer. For definitions terms, FF-style Summoners are not ISpamMonstersers, because they don't summon more than one entity at a time (multi-summons like Knights of the Round, etc, aside; those are obviously still one "entity" being summoned) and that entity is considerably more powerful than the summoner. An ISpamMonsterser happily fills the battlefield with summoned celestial leopards, each of whom is significantly weaker than the ISpamMonsterser. They're two totally different characters to play. Anyway, as it stands I actually think the nerf to the SLA went too far, if the SLA is going to remain in the class. I favor one or the other of the changes, but not both -- I'd rather the standard action, minutes/level, one-at-a-time summon, but a full-round action, rounds/level, spammable summon wouldn't make me tear my hair out. I just feel that the Summoner is a powerful enough class without the SLAs and without the summon spells on its spell list, and that those options detract from the intended point of the class. I'm a power gamer; if those options remain, I'm not going to bitch and moan. I just think the class can do without them, is all. [/QUOTE]
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