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PRPG Advanced Player's Guide Playtest: Summoner and Witch
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<blockquote data-quote="Nyeshet" data-source="post: 5023633" data-attributes="member: 18363"><p>A lot has been said about Eidolon imbalance. What if the Eidolon started out as small, could become medium at level 6 for 3 pts (currently where large is located), large at level 11 for 4 pts (currently where huge is located), and perhaps huge at level 16 for 5 pts (currently a non-existent option)? Or perhaps huge can be removed altogether as an option. Or some other system might be set up with 2, 3, & 4 pts for increased size from small (to medium, large, huge), but with higher levels required to access such (say lvs 5, 10, 15)?</p><p></p><p>The decrease in size should noticeably affect the creature's effectiveness in combat - especially at lower levels, and if what I've read in a few posts is correct, it is more the over-effectiveness of the Eidolon that proves problematic for balance.</p><p></p><p>As for the SLAs, I think having only one active at a time is limit enough. Personally, though, I like the idea of allowing more - but requiring a will save or spellcraft check that increases in difficulty as the number of summoned creatures increases. If they fail - the creature is summoned, but it is not under the control of the summoner. Perhaps it is even antagonistic to the summoner who just called it away from whatever it was doing on the other plane. Not under the control of the summoner, the summoner cannot directly dismiss or banish it without the appropriate spells to accomplish such. This would discourage summoners from summoning too many at once while allowing for the option - and tempting them to occasionally consider or attempt multiple summons, perhaps to their detriment.</p><p></p><p>The idea stated on the prior page - that of the Eidolon itself perhaps gaining freedom each time it is enhanced or its characteristics altered - is interesting, but what if it were instead this: </p><p></p><p>Each time the eidolon is summoned for 24 hours a will save or spellcraft check is made by the DM for the player. If it fails by 10 or more the ritual fails and the creature is not summoned. However, if it fails by 5 or less the creature is summoned - but the binding is weak. At any time during the next 24 hours the DM can make a will save for the creature - gaining a bonus equal to the degree by which the summoner failed their save / check. Should the DM succeed the creature breaks free and is able to act on its own initiative for a few rounds before automatically returning to its native plane.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 5023633, member: 18363"] A lot has been said about Eidolon imbalance. What if the Eidolon started out as small, could become medium at level 6 for 3 pts (currently where large is located), large at level 11 for 4 pts (currently where huge is located), and perhaps huge at level 16 for 5 pts (currently a non-existent option)? Or perhaps huge can be removed altogether as an option. Or some other system might be set up with 2, 3, & 4 pts for increased size from small (to medium, large, huge), but with higher levels required to access such (say lvs 5, 10, 15)? The decrease in size should noticeably affect the creature's effectiveness in combat - especially at lower levels, and if what I've read in a few posts is correct, it is more the over-effectiveness of the Eidolon that proves problematic for balance. As for the SLAs, I think having only one active at a time is limit enough. Personally, though, I like the idea of allowing more - but requiring a will save or spellcraft check that increases in difficulty as the number of summoned creatures increases. If they fail - the creature is summoned, but it is not under the control of the summoner. Perhaps it is even antagonistic to the summoner who just called it away from whatever it was doing on the other plane. Not under the control of the summoner, the summoner cannot directly dismiss or banish it without the appropriate spells to accomplish such. This would discourage summoners from summoning too many at once while allowing for the option - and tempting them to occasionally consider or attempt multiple summons, perhaps to their detriment. The idea stated on the prior page - that of the Eidolon itself perhaps gaining freedom each time it is enhanced or its characteristics altered - is interesting, but what if it were instead this: Each time the eidolon is summoned for 24 hours a will save or spellcraft check is made by the DM for the player. If it fails by 10 or more the ritual fails and the creature is not summoned. However, if it fails by 5 or less the creature is summoned - but the binding is weak. At any time during the next 24 hours the DM can make a will save for the creature - gaining a bonus equal to the degree by which the summoner failed their save / check. Should the DM succeed the creature breaks free and is able to act on its own initiative for a few rounds before automatically returning to its native plane. [/QUOTE]
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