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PS3 600 dollars? Sony is on crack
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<blockquote data-quote="drothgery" data-source="post: 2947106" data-attributes="member: 360"><p>There are two problems with this analogy.</p><p></p><p>The first is that Sony's not launching a system that they intended to launch in late 2006. They're launching a system they intended to launch in late 2005, or at least early 2006, and was put together in a hurry after they realized that MS really was planning on launching their next-gen console in 2005. The exotic elements of the PS3's design (the Cell CPU and Blu-Ray drive) ran into delays, and so delayed the whole project.</p><p></p><p>And the second is that one year old tech quite often is close enough to match newer tech given more developer experience with the platform and greater ease of programming; PS2 games didn't consistently surpass the graphical quality of Dreamcast games (and the 2nd-gen Dreamcast games of the time made the PS2 launch titles look awful) until well after Sega discontinued the Dreamcast, but the PS2 was always able to stay at par with the GC. Also see PlayStation vs. N64 or Genesis vs. SNES. Xbox vs. PS2 was different because it was closer to a two year gap than a one-year gap between the Japanese PS2 launch and the US Xbox launch, and because the Xbox cost considerably more to make; the GameCube, with a much lower price and cost target, was pretty much equal to the PS2 (maybe a little better, but not decisively).</p></blockquote><p></p>
[QUOTE="drothgery, post: 2947106, member: 360"] There are two problems with this analogy. The first is that Sony's not launching a system that they intended to launch in late 2006. They're launching a system they intended to launch in late 2005, or at least early 2006, and was put together in a hurry after they realized that MS really was planning on launching their next-gen console in 2005. The exotic elements of the PS3's design (the Cell CPU and Blu-Ray drive) ran into delays, and so delayed the whole project. And the second is that one year old tech quite often is close enough to match newer tech given more developer experience with the platform and greater ease of programming; PS2 games didn't consistently surpass the graphical quality of Dreamcast games (and the 2nd-gen Dreamcast games of the time made the PS2 launch titles look awful) until well after Sega discontinued the Dreamcast, but the PS2 was always able to stay at par with the GC. Also see PlayStation vs. N64 or Genesis vs. SNES. Xbox vs. PS2 was different because it was closer to a two year gap than a one-year gap between the Japanese PS2 launch and the US Xbox launch, and because the Xbox cost considerably more to make; the GameCube, with a much lower price and cost target, was pretty much equal to the PS2 (maybe a little better, but not decisively). [/QUOTE]
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