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PS3 600 dollars? Sony is on crack
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<blockquote data-quote="Grog" data-source="post: 2983045" data-attributes="member: 6183"><p>The problem with this analysis is that game costs aren't based on development costs. They're based on market forces - what consumers are willing and able to pay for them. Don't you think that if EA could get away with selling games for $80, they would, regardless of how much they cost to develop?</p><p></p><p>The reason game companies aren't selling games for $80 (and won't be selling games for $80) is that they'd lose too many sales, resulting in lower profits. An increase from $60 to $80 would be a one-third increase in price, which would give compaines a one-third increase in profit per game. However, if they hiked the prices to $80, their sales would drop by more than one-third, meaning they would lose money. And the game companies know this - they spend millions of dollars on market research to find these things out.</p><p></p><p>I'm quite certain that Final Fantasy X cost Square a LOT more money to develop than The Bouncer did. Yet they didn't sell FFX for a higher price than The Bouncer. They sold for the same price, because that was the ideal price point for video games.</p><p></p><p>This is why games with high development costs are such a big risk for companies - because they <strong>can't</strong> recoup the cost by selling the game for a higher price. They have to hope that the game will sell lots of copies, thereby generating enough revenue to pay the development costs and turn a profit.</p><p></p><p>And this is why we won't see $80 PS3 games - because the market won't support a price point that high, and Sony and their developers know this.</p></blockquote><p></p>
[QUOTE="Grog, post: 2983045, member: 6183"] The problem with this analysis is that game costs aren't based on development costs. They're based on market forces - what consumers are willing and able to pay for them. Don't you think that if EA could get away with selling games for $80, they would, regardless of how much they cost to develop? The reason game companies aren't selling games for $80 (and won't be selling games for $80) is that they'd lose too many sales, resulting in lower profits. An increase from $60 to $80 would be a one-third increase in price, which would give compaines a one-third increase in profit per game. However, if they hiked the prices to $80, their sales would drop by more than one-third, meaning they would lose money. And the game companies know this - they spend millions of dollars on market research to find these things out. I'm quite certain that Final Fantasy X cost Square a LOT more money to develop than The Bouncer did. Yet they didn't sell FFX for a higher price than The Bouncer. They sold for the same price, because that was the ideal price point for video games. This is why games with high development costs are such a big risk for companies - because they [b]can't[/b] recoup the cost by selling the game for a higher price. They have to hope that the game will sell lots of copies, thereby generating enough revenue to pay the development costs and turn a profit. And this is why we won't see $80 PS3 games - because the market won't support a price point that high, and Sony and their developers know this. [/QUOTE]
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