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PS3 600 dollars? Sony is on crack
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<blockquote data-quote="takyris" data-source="post: 3037319" data-attributes="member: 5171"><p>That, I can confidently answer with, "Not a clue." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm a designer. They don't let me near the money.</p><p></p><p>My extrapolation is that if it's not supported as well as the 360, it takes more man-hours to get it done right, and more man-hours means more cost to the company. It <strong>might</strong> also be the case that developing for the 360 is closer to developing for the PC, which means that if you're developing for the 360 and the PC at the same time, you can use, well, not the same code, exactly, but some of the same methodologies. And with the PS3, you can't use as many, because it is, to use writing-ness, more-different-er. Which again means more man-hours, and thus more cost. Sort of like if you know Italian, it's easier to pick up Spanish than, say, Japanese. Except that it's not you trying to pick up a language -- it's a company telling you that the epic poem you wrote in Italian needs to be in haiku format by Friday. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As a contrast to the stuff in posts previous, though, which is based on, well, statements by people in a position and with the credits to know what they're talking about, everything I wrote in the above paragraph is supposition. I'm not a good enough programmer to say that with any certainty <strong>at all</strong>.</p><p></p><p>I just write heartbreaking scenes of truth and beauty to fill up time between the fights.</p><p></p><p>EDIT: My project is currently only in very early production. If I can talk later about how things are going for my project on various platforms, if we end up going that way, I will definitely do so. Right now, both project and platforms-to-be-developed-for are undisclosed. (Which, I will note, makes it a <strong>pain</strong> to brag to your friends.)</p></blockquote><p></p>
[QUOTE="takyris, post: 3037319, member: 5171"] That, I can confidently answer with, "Not a clue." :) I'm a designer. They don't let me near the money. My extrapolation is that if it's not supported as well as the 360, it takes more man-hours to get it done right, and more man-hours means more cost to the company. It [b]might[/b] also be the case that developing for the 360 is closer to developing for the PC, which means that if you're developing for the 360 and the PC at the same time, you can use, well, not the same code, exactly, but some of the same methodologies. And with the PS3, you can't use as many, because it is, to use writing-ness, more-different-er. Which again means more man-hours, and thus more cost. Sort of like if you know Italian, it's easier to pick up Spanish than, say, Japanese. Except that it's not you trying to pick up a language -- it's a company telling you that the epic poem you wrote in Italian needs to be in haiku format by Friday. :) As a contrast to the stuff in posts previous, though, which is based on, well, statements by people in a position and with the credits to know what they're talking about, everything I wrote in the above paragraph is supposition. I'm not a good enough programmer to say that with any certainty [b]at all[/b]. I just write heartbreaking scenes of truth and beauty to fill up time between the fights. EDIT: My project is currently only in very early production. If I can talk later about how things are going for my project on various platforms, if we end up going that way, I will definitely do so. Right now, both project and platforms-to-be-developed-for are undisclosed. (Which, I will note, makes it a [b]pain[/b] to brag to your friends.) [/QUOTE]
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