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PS3 Madness, the State of Consoles & Digital Entertainment
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<blockquote data-quote="drothgery" data-source="post: 3187546" data-attributes="member: 360"><p>FWIW, the original PlayStation was a simple and straightforward design that was quite easy to program for, and had no radical design elements. It's what established Sony as a major player in the console space... and they've built nothing like it since then.</p><p></p><p>Though the PS3 launch seems superficially the same as the PS2 launch, in that technical sites are slamming the hardware, it's really not the same situation at all. There was no perception that there was a 'good enough' substitue for the PS2 available (especially before the Xbox and GCN launches); a very large percentage of gamers see the Xbox 360 and/or Wii as a 'good enough' substitue for the PS3.</p><p></p><p>The PS2 launched a year later than a technically inferior but easier to program system from a competitor on very weak financial footing (Sega with the Dreamcast); it was out a year ahead of its main competition, which were a technical equivalent that was easier to program from a company with questionable commitment to non-handheld consoles (Nintendo with the GameCube), and a technically superior and easier to program machine from a company new to the console space with a questionable commitment to games (Microsoft with the Xbox).</p><p></p><p>The PS3 is launching a year later than a technically equivalent but easier to program system that's from a company in a much stronger financial position than Sony (Microsoft with the Xbox 360; also, the non-console parts of Sony have done a lot worse over the last five years), and at the same time as a technically inferior but much cheaper and much more widely available system from a competitor with a clearly defined niche market (Nintendo with the Wii).</p></blockquote><p></p>
[QUOTE="drothgery, post: 3187546, member: 360"] FWIW, the original PlayStation was a simple and straightforward design that was quite easy to program for, and had no radical design elements. It's what established Sony as a major player in the console space... and they've built nothing like it since then. Though the PS3 launch seems superficially the same as the PS2 launch, in that technical sites are slamming the hardware, it's really not the same situation at all. There was no perception that there was a 'good enough' substitue for the PS2 available (especially before the Xbox and GCN launches); a very large percentage of gamers see the Xbox 360 and/or Wii as a 'good enough' substitue for the PS3. The PS2 launched a year later than a technically inferior but easier to program system from a competitor on very weak financial footing (Sega with the Dreamcast); it was out a year ahead of its main competition, which were a technical equivalent that was easier to program from a company with questionable commitment to non-handheld consoles (Nintendo with the GameCube), and a technically superior and easier to program machine from a company new to the console space with a questionable commitment to games (Microsoft with the Xbox). The PS3 is launching a year later than a technically equivalent but easier to program system that's from a company in a much stronger financial position than Sony (Microsoft with the Xbox 360; also, the non-console parts of Sony have done a lot worse over the last five years), and at the same time as a technically inferior but much cheaper and much more widely available system from a competitor with a clearly defined niche market (Nintendo with the Wii). [/QUOTE]
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