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PSA: "Dead" games are still playable
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<blockquote data-quote="aramis erak" data-source="post: 8881964" data-attributes="member: 6779310"><p>That they're aware they won't be able to find players if they don't is immaterial to their being aware of the rules still being technically usable.</p><p></p><p>I have zero expectation of ever being able to get my copy of The Arcanum to table again. Not because it's a bad game, but with it being OOP, only players that already know and trust me are going to be willing to even bother trying it. </p><p></p><p>The thought process for me with OOP games is this: If I try one someone else is running, and I want to run it too, will I be able to get a copy of my own for something even vaguely like a reasonable price? If not, I'm not interested - I don't need another grail game.</p><p>If my players want to, will they? I know a game's a hit when they buy materials for it. (L5R, 3 sessions in and EVERYONE has bought the dice for 5th... tho' 3 of the 6 have played before.) But when it goes OOP, the dice will become a hinderance to further adoption. </p><p>Will my group enjoy it? (Their tastes and mine overlap, but far from 100%)</p><p></p><p>Likewise, I wanted to run T2K 2.0 a couple years back... but the PDF available is only 2.2, and my 2.0 dead tree was in a different state of the US. I remember <em>most</em> of the differences, but my players would never be able to get even a PDF of 2.0. And I happen to have an in with the rights manager, and the 2.0 isn't going to get a PDF for reasons unspecified.</p><p></p><p>DragonLance 5th Age, Marvel Super Heroes Adventure Game, FFG/Edge Genesys, FFG/Edge Star Wars, FFG WFRP3, L5R 5E, and a few other games, have custom components that make use a problem. DL5A and MSHAG both use custom decks of cards - decks which WotC won't (DL5A) and can't legally (MSHAG) make available from DriveThruCards. I can find my DL5A cards, but not my MSHAG ones. Genesys, Star Wars, WFRP 3, and L5R 5E all use custom dice; only L5R is practical with a conversion mat. </p><p></p><p>I've had players who used conversion mats for SW... they fell rapidly into three camps - </p><p>Camp 1: bought their own dice</p><p>Camp 2: insisted on borrowing dice to play - hence why I own 8 sets of SW dice and 5 of L5R 5</p><p>Camp 3: refused to play further.</p><p>None of them wanted to use conversion mats other than in L5R - my L5R players will use a conversion mat if they forget their dice... and I have a group of dice-superstitious players. N borrows dice - tho' in the prior campaign, she had bought a set. She has issues with keeping track of things, so given the intervening years between L5R campaigns, she's misplaced her sets, so is borrowing mine for session.</p><p></p><p>When the dice are no longer available, the books become increasingly less useable over time, without regard to whether the rules aged well.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8881964, member: 6779310"] That they're aware they won't be able to find players if they don't is immaterial to their being aware of the rules still being technically usable. I have zero expectation of ever being able to get my copy of The Arcanum to table again. Not because it's a bad game, but with it being OOP, only players that already know and trust me are going to be willing to even bother trying it. The thought process for me with OOP games is this: If I try one someone else is running, and I want to run it too, will I be able to get a copy of my own for something even vaguely like a reasonable price? If not, I'm not interested - I don't need another grail game. If my players want to, will they? I know a game's a hit when they buy materials for it. (L5R, 3 sessions in and EVERYONE has bought the dice for 5th... tho' 3 of the 6 have played before.) But when it goes OOP, the dice will become a hinderance to further adoption. Will my group enjoy it? (Their tastes and mine overlap, but far from 100%) Likewise, I wanted to run T2K 2.0 a couple years back... but the PDF available is only 2.2, and my 2.0 dead tree was in a different state of the US. I remember [I]most[/I] of the differences, but my players would never be able to get even a PDF of 2.0. And I happen to have an in with the rights manager, and the 2.0 isn't going to get a PDF for reasons unspecified. DragonLance 5th Age, Marvel Super Heroes Adventure Game, FFG/Edge Genesys, FFG/Edge Star Wars, FFG WFRP3, L5R 5E, and a few other games, have custom components that make use a problem. DL5A and MSHAG both use custom decks of cards - decks which WotC won't (DL5A) and can't legally (MSHAG) make available from DriveThruCards. I can find my DL5A cards, but not my MSHAG ones. Genesys, Star Wars, WFRP 3, and L5R 5E all use custom dice; only L5R is practical with a conversion mat. I've had players who used conversion mats for SW... they fell rapidly into three camps - Camp 1: bought their own dice Camp 2: insisted on borrowing dice to play - hence why I own 8 sets of SW dice and 5 of L5R 5 Camp 3: refused to play further. None of them wanted to use conversion mats other than in L5R - my L5R players will use a conversion mat if they forget their dice... and I have a group of dice-superstitious players. N borrows dice - tho' in the prior campaign, she had bought a set. She has issues with keeping track of things, so given the intervening years between L5R campaigns, she's misplaced her sets, so is borrowing mine for session. When the dice are no longer available, the books become increasingly less useable over time, without regard to whether the rules aged well. [/QUOTE]
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