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<blockquote data-quote="billd91" data-source="post: 7978545" data-attributes="member: 3400"><p>I understand that there are people out there who get so enamored of the stuff they watch that they want to be able to experience it in their own games. It became an in-joke for us for one player to tease us DMs while watching action movies, "Why can't we do that in <strong>your</strong> adventures, Bill (or Dave)?"</p><p>[Side note: He did <strong>not</strong> do that while watching the Dungeons and Dragons movie when the group went to watch it - clearly a bad sign]</p><p></p><p>So the whole issue of comparing to other games is <strong>old</strong>. Critical Role is just a recent example that has a broader popularity and is currently in vogue.</p><p></p><p>That said, comparison isn't all bad as long as it's put in the right context. Watching other games can give you some good ideas and push you to improve your skills. But it fundamentally has to be a process of self-driven improvement, not one imposed by external pressure because someone at the table thinks CR or another game they've seen is the bee's knees.</p><p></p><p>And there is a lot about CR that is worth learning from. The players get into things but never lose their cross-table joking and laughter. They cheer on interesting results. They play characters that learn and grow that have backstories that range from quirky to dramatic and that they are willing to discuss and explore. They learn how to play their characters and, while forgetting things from time to time, generally get better at them and the overall rules. They're engaged. They also accept that they're not always each the center of attention. They interact in character about all sorts of things, not just the action on the mini board - and sometimes, those interactions aren't all that smooth because they're improvising it but they accept that and move on. They don't expect their play and game to be as perfect as some their fans seem to think their own games have to be.</p><p>And all of that is worth learning from.</p></blockquote><p></p>
[QUOTE="billd91, post: 7978545, member: 3400"] I understand that there are people out there who get so enamored of the stuff they watch that they want to be able to experience it in their own games. It became an in-joke for us for one player to tease us DMs while watching action movies, "Why can't we do that in [b]your[/b] adventures, Bill (or Dave)?" [Side note: He did [b]not[/b] do that while watching the Dungeons and Dragons movie when the group went to watch it - clearly a bad sign] So the whole issue of comparing to other games is [b]old[/b]. Critical Role is just a recent example that has a broader popularity and is currently in vogue. That said, comparison isn't all bad as long as it's put in the right context. Watching other games can give you some good ideas and push you to improve your skills. But it fundamentally has to be a process of self-driven improvement, not one imposed by external pressure because someone at the table thinks CR or another game they've seen is the bee's knees. And there is a lot about CR that is worth learning from. The players get into things but never lose their cross-table joking and laughter. They cheer on interesting results. They play characters that learn and grow that have backstories that range from quirky to dramatic and that they are willing to discuss and explore. They learn how to play their characters and, while forgetting things from time to time, generally get better at them and the overall rules. They're engaged. They also accept that they're not always each the center of attention. They interact in character about all sorts of things, not just the action on the mini board - and sometimes, those interactions aren't all that smooth because they're improvising it but they accept that and move on. They don't expect their play and game to be as perfect as some their fans seem to think their own games have to be. And all of that is worth learning from. [/QUOTE]
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