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PSA: You are not Matt Mercer
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<blockquote data-quote="Fanaelialae" data-source="post: 7979333" data-attributes="member: 53980"><p>That's a possible correlation, but it doesn't really establish causation. I mean, at a minimum we should consider whether, without having watched CR, that player would have felt that their performance failed to live up to their imagination, and stopped gaming entirely. </p><p></p><p>When I started out DMing as a kid, adventures constantly failed to live up to how I imagined. My players were constantly running roughshod over what I had expected to be cool and heroic scenes and instead turned out more akin to an issue of Knights of the Dinner Table. </p><p></p><p>I'm 39. CR didn't exist when I started. The closest equivalent was people describing their campaigns in Dragon Magazine, or maybe the promotional audio tape that TSR sent me that had a brief snippet of a game being played where the DM was hamming it up. There were definitely times when I was deeply frustrated that outcomes didn't match my expectations. If CR had been around, I don't think it would have changed that. I simply had unrealistic expectations for a newbie DM, particularly given my players. I needed to learn how to set realistic expectations for myself and what those realistic expectations should even be.</p><p></p><p>Don't get me wrong. I have little doubt that CR has downsides. Virtually everything has downsides. D&D has downsides (even if it's just that all the time I've invested in it could have been used to learn a more productive skill). That said, I'm not convinced that CR causes DMs to set unrealistic expectations for their games. Does it encourage it in DMs who are already prone to doing this? It does seem possible. However, some of us were setting unrealistic expectations for our games long before the advent of CR.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7979333, member: 53980"] That's a possible correlation, but it doesn't really establish causation. I mean, at a minimum we should consider whether, without having watched CR, that player would have felt that their performance failed to live up to their imagination, and stopped gaming entirely. When I started out DMing as a kid, adventures constantly failed to live up to how I imagined. My players were constantly running roughshod over what I had expected to be cool and heroic scenes and instead turned out more akin to an issue of Knights of the Dinner Table. I'm 39. CR didn't exist when I started. The closest equivalent was people describing their campaigns in Dragon Magazine, or maybe the promotional audio tape that TSR sent me that had a brief snippet of a game being played where the DM was hamming it up. There were definitely times when I was deeply frustrated that outcomes didn't match my expectations. If CR had been around, I don't think it would have changed that. I simply had unrealistic expectations for a newbie DM, particularly given my players. I needed to learn how to set realistic expectations for myself and what those realistic expectations should even be. Don't get me wrong. I have little doubt that CR has downsides. Virtually everything has downsides. D&D has downsides (even if it's just that all the time I've invested in it could have been used to learn a more productive skill). That said, I'm not convinced that CR causes DMs to set unrealistic expectations for their games. Does it encourage it in DMs who are already prone to doing this? It does seem possible. However, some of us were setting unrealistic expectations for our games long before the advent of CR. [/QUOTE]
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