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PSA: You are not Matt Mercer
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<blockquote data-quote="billd91" data-source="post: 7983325" data-attributes="member: 3400"><p>My point is - it's not just Mercer who people want to emulate in gaming. I think the OSR movement is based around ideals of Gygaxian play - the Gygax Effect, if you will. It's just not identified as such (and there are probably all sorts of reasons why that get into intergenerational gamer politics). </p><p></p><p>And it's not just the gamer community where we see this... or where we see problems. I pointed out Kevin Smith working in Judd Apatow's style, but a lot of directors and other artists will do so deliberately and understand how they're working someone else's mojo, in part, because they've been educated in their art. They're engaging in exploring, not trying to compete. But to expound a bit more, we also have problematic approaches such as fan edits and fan fiction that purport to have "better" versions of their source material such as the version of Phantom Menaces without Jar-Jar. Those really are examples of amateurs thinking they can do as well as or better than the professionals. But as Charlaquin said, it's harder to pull that off in sports since you can't argue that an unsuccessful attempt at a field goal is better than a successful field goal - there are certain objective measures of success/failure that don't exist in art forms. That, however, clearly does not apply to coaching and play calling since armchair quarterbacks have been claiming they can do a better job helming a team since football became a spectator sport.</p></blockquote><p></p>
[QUOTE="billd91, post: 7983325, member: 3400"] My point is - it's not just Mercer who people want to emulate in gaming. I think the OSR movement is based around ideals of Gygaxian play - the Gygax Effect, if you will. It's just not identified as such (and there are probably all sorts of reasons why that get into intergenerational gamer politics). And it's not just the gamer community where we see this... or where we see problems. I pointed out Kevin Smith working in Judd Apatow's style, but a lot of directors and other artists will do so deliberately and understand how they're working someone else's mojo, in part, because they've been educated in their art. They're engaging in exploring, not trying to compete. But to expound a bit more, we also have problematic approaches such as fan edits and fan fiction that purport to have "better" versions of their source material such as the version of Phantom Menaces without Jar-Jar. Those really are examples of amateurs thinking they can do as well as or better than the professionals. But as Charlaquin said, it's harder to pull that off in sports since you can't argue that an unsuccessful attempt at a field goal is better than a successful field goal - there are certain objective measures of success/failure that don't exist in art forms. That, however, clearly does not apply to coaching and play calling since armchair quarterbacks have been claiming they can do a better job helming a team since football became a spectator sport. [/QUOTE]
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