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PSA: You are not Matt Mercer
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<blockquote data-quote="Monayuris" data-source="post: 7996935" data-attributes="member: 6859536"><p>One thing to me is that people really seem to take Critical Role too seriously. Maybe, I just feel that people are being too unfair to themselves.</p><p></p><p>Sure they are playing D&D, but it is in the context of an entertainment show, first and foremost. The people playing, the way they play, and the setting / game content, involved are set up to provide an entertaining D&D watching experience. But most people don't play to entertain others they play to entertain themselves.</p><p></p><p>People don't give themselves enough credit. If you are a DM and your game is fun for your players, you genuinely care about the experience you players have, you work to constantly improve your skills, etc... in my opinion you are a good if not great DM. Full stop.</p><p></p><p>I've been DM'ing pretty regularly for about 12 years now. I'm by no means perfect and I can always go back and realize at least one thing I've done during a session that I could have done better. I just make a note and try to learn from it for next time. If I've made a ruling that was detrimental to someone's fun or experience, I make an effort to work it out. Also if I end up ruling too far favorably in the players favor and I end up unbalancing things, I'm also not afraid to talk it out and fix things. </p><p></p><p>In my own personal opinion, I think this stuff is 99% of what makes someone a great DM. So, I spend more time working on these kinds of skills over working on voice acting or characterization / narrative techniques.</p><p></p><p>I know I'm never going to portray a character as richly as Mr. Mercer and I'm probably never going to weave a rich and storied narrative as he does.</p><p></p><p>Instead, I focus on being a facilitator and I hope that the game experience we all have as a group together creates the same end result. A fun evening of gaming.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7996935, member: 6859536"] One thing to me is that people really seem to take Critical Role too seriously. Maybe, I just feel that people are being too unfair to themselves. Sure they are playing D&D, but it is in the context of an entertainment show, first and foremost. The people playing, the way they play, and the setting / game content, involved are set up to provide an entertaining D&D watching experience. But most people don't play to entertain others they play to entertain themselves. People don't give themselves enough credit. If you are a DM and your game is fun for your players, you genuinely care about the experience you players have, you work to constantly improve your skills, etc... in my opinion you are a good if not great DM. Full stop. I've been DM'ing pretty regularly for about 12 years now. I'm by no means perfect and I can always go back and realize at least one thing I've done during a session that I could have done better. I just make a note and try to learn from it for next time. If I've made a ruling that was detrimental to someone's fun or experience, I make an effort to work it out. Also if I end up ruling too far favorably in the players favor and I end up unbalancing things, I'm also not afraid to talk it out and fix things. In my own personal opinion, I think this stuff is 99% of what makes someone a great DM. So, I spend more time working on these kinds of skills over working on voice acting or characterization / narrative techniques. I know I'm never going to portray a character as richly as Mr. Mercer and I'm probably never going to weave a rich and storied narrative as he does. Instead, I focus on being a facilitator and I hope that the game experience we all have as a group together creates the same end result. A fun evening of gaming. [/QUOTE]
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