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Pseudo-Random Ability scores
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<blockquote data-quote="Xeviat" data-source="post: 7157016" data-attributes="member: 57494"><p>Hi everyone. I was chatting with my gaming friends about ability scores. Most of us use Point Buy now, but a few of us do like random rolling. Random rolling feels literally organic, but since most players start thinking of a character in the order of Class>Race>Ability Scores, random scores don't often help make the character you want.</p><p></p><p>Only one of my players substantially liked dealing with a random low stat, but everyone liked having a random high stat that wasn't directly pertinent to their race/class. So, I came up with an idea that I'm going to try out in my next game.</p><p></p><p>So, I found a statistical analysis of 4d6 drop the lowest that showed the typical array would be 16, 14, 13, 12, 10, 8. This is slightly higher than what we have. It's 3 points higher. But, rather than just upping the point buy from 27 to 30 (which does open up more character options since buying a 16 is possible for everyone), I'm going to randomly roll and add 3 point buy points to a random stat on each character. I'm thinking of having it be random among the six, or among their three lowest, or simply not their primary Attack stat or Con.</p><p></p><p>Another idea I had was to give everyone a 16 and a 14 but then have them roll 3d6 for the rest. I'll have to see what those odds look like.</p><p></p><p>What do you think?</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7157016, member: 57494"] Hi everyone. I was chatting with my gaming friends about ability scores. Most of us use Point Buy now, but a few of us do like random rolling. Random rolling feels literally organic, but since most players start thinking of a character in the order of Class>Race>Ability Scores, random scores don't often help make the character you want. Only one of my players substantially liked dealing with a random low stat, but everyone liked having a random high stat that wasn't directly pertinent to their race/class. So, I came up with an idea that I'm going to try out in my next game. So, I found a statistical analysis of 4d6 drop the lowest that showed the typical array would be 16, 14, 13, 12, 10, 8. This is slightly higher than what we have. It's 3 points higher. But, rather than just upping the point buy from 27 to 30 (which does open up more character options since buying a 16 is possible for everyone), I'm going to randomly roll and add 3 point buy points to a random stat on each character. I'm thinking of having it be random among the six, or among their three lowest, or simply not their primary Attack stat or Con. Another idea I had was to give everyone a 16 and a 14 but then have them roll 3d6 for the rest. I'll have to see what those odds look like. What do you think? Sent from my iPhone using Tapatalk [/QUOTE]
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