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*Dungeons & Dragons
Pseudodragon as a familiar?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6549766" data-attributes="member: 6677017"><p>Okay, you have to jump around in a couple of different places to see your options here.</p><p></p><p>From a sidebar in the back of the Monster Manual, (NPC section, p347) we get:</p><p></p><p>"Any spellcaster that can cast the <em>find familiar</em> spell (such as the archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the <em>Player's Hanbdook</em>) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit."</p><p></p><p>From the Monster Manual listing of pseudodragon (p254, and similar text is found for imp and quasit, though not crawling claw):</p><p></p><p>"Mages often seek out pseudodragons, whose...make them superior familiars.</p><p>...</p><p>Some pseudodragons are willing to serve spellcasters as a familiar...</p><p>...</p><p>The pseudodragon can serve another creature as a familiar...</p><p>...</p><p>At any time and for any reason, the pseudodragon can end its service as a familiar..."</p><p></p><p>Now, there are a few different ways you can interpret this.</p><p></p><p>One could be a jerk and say that since the entry on having special familiars is only found in the NPC section of the MM, PCs can't have special familiars--despite the fact that it actually gives the mechanism (the <em>find familiar</em> spell) by which said NPCs acquire their familiars. Such a DM would assert that it is the combination of the <em>find familiar</em> spell, <strong>and</strong> the magical blue glowing "NPC" halo that allows the summoning of special familiars.</p><p></p><p>Or a DM could be a more reasonable human being and assume that the text in the pseudodragon entry, combined with the specific variant trait listing for being a familiar, is supposed to be explaining the manner in which pseudodragons can be acquired, and take the p347 entry as providing additional information about it, namely that it requires the <em>find familiar</em> spell.</p><p></p><p>The crawling claw (or "some other Tiny monster") situation is a bit iffier. A reasonable angle for a DM to take could be either that you just use <em>find familiar</em> and convince them to become your familiar somehow (much the same as pseudodragon or imp), but it also isn't terribly unreasonable for a DM to say that it's going to be more involved to get such a non-standard familiar, and set some sort of role-playing requirements that may make it more trouble that it's worth for most players. In any case, I would assume that all special familiars share the ability to terminate their bond at any point.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6549766, member: 6677017"] Okay, you have to jump around in a couple of different places to see your options here. From a sidebar in the back of the Monster Manual, (NPC section, p347) we get: "Any spellcaster that can cast the [I]find familiar[/I] spell (such as the archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the [I]Player's Hanbdook[/I]) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit." From the Monster Manual listing of pseudodragon (p254, and similar text is found for imp and quasit, though not crawling claw): "Mages often seek out pseudodragons, whose...make them superior familiars. ... Some pseudodragons are willing to serve spellcasters as a familiar... ... The pseudodragon can serve another creature as a familiar... ... At any time and for any reason, the pseudodragon can end its service as a familiar..." Now, there are a few different ways you can interpret this. One could be a jerk and say that since the entry on having special familiars is only found in the NPC section of the MM, PCs can't have special familiars--despite the fact that it actually gives the mechanism (the [I]find familiar[/I] spell) by which said NPCs acquire their familiars. Such a DM would assert that it is the combination of the [I]find familiar[/I] spell, [B]and[/B] the magical blue glowing "NPC" halo that allows the summoning of special familiars. Or a DM could be a more reasonable human being and assume that the text in the pseudodragon entry, combined with the specific variant trait listing for being a familiar, is supposed to be explaining the manner in which pseudodragons can be acquired, and take the p347 entry as providing additional information about it, namely that it requires the [I]find familiar[/I] spell. The crawling claw (or "some other Tiny monster") situation is a bit iffier. A reasonable angle for a DM to take could be either that you just use [I]find familiar[/I] and convince them to become your familiar somehow (much the same as pseudodragon or imp), but it also isn't terribly unreasonable for a DM to say that it's going to be more involved to get such a non-standard familiar, and set some sort of role-playing requirements that may make it more trouble that it's worth for most players. In any case, I would assume that all special familiars share the ability to terminate their bond at any point. [/QUOTE]
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