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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[PsiHB]What house rules do you use for making Psionic Wild Talents in 3E?
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<blockquote data-quote="GuardianLurker" data-source="post: 28688" data-attributes="member: 786"><p><strong>Re: You beat me to it Wolf</strong></p><p></p><p></p><p></p><p>Hmm...</p><p></p><p>I don't know - full psionic characters have access to all of the psionic feats anyway, so they're already included in the game (unless you've ruled-0 them away). </p><p></p><p>Under my system, all psionic feats have a "Must have taken a wild talent feat or a level in a psionic class" pre-req in addition to all the normal ones. Furthermore, since I've made Inner Strength the only source of power points, most of the higher power feats would require it to be taken multiple times to satisfy the reserve requirement. Now, I must admit that IDHTBIFOM, but IIRC, reserve requirements of 2 power points or higher are not uncommon, and the Inner Strength would have to be taken as one of the 7 character feats.</p><p></p><p>Finally, even with the Talented Feat, a wild talent under my system will have at most two level-zero powers that he can manifest as first level only - no matter what his character or class level may be.</p><p></p><p>Upshot is this - any Wild Talent who want access to powers must spend at least 2 (of 7) feats to cast 0-level powers a few times a day. To just acquire access to a non-Wild Talent feat takes at least one additional feat, and if it has reserve requirements will often take more.</p><p></p><p>Basically, as a half-way point between fully trained psions and psychic warriors, access to 0-level powers and psionic feats seemed about right. And the house rules were relatively unobtrusive.</p><p></p><p>Now, I could easily have missed a low-req overpowered psionic feat - can you think of any?</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 28688, member: 786"] [b]Re: You beat me to it Wolf[/b] Hmm... I don't know - full psionic characters have access to all of the psionic feats anyway, so they're already included in the game (unless you've ruled-0 them away). Under my system, all psionic feats have a "Must have taken a wild talent feat or a level in a psionic class" pre-req in addition to all the normal ones. Furthermore, since I've made Inner Strength the only source of power points, most of the higher power feats would require it to be taken multiple times to satisfy the reserve requirement. Now, I must admit that IDHTBIFOM, but IIRC, reserve requirements of 2 power points or higher are not uncommon, and the Inner Strength would have to be taken as one of the 7 character feats. Finally, even with the Talented Feat, a wild talent under my system will have at most two level-zero powers that he can manifest as first level only - no matter what his character or class level may be. Upshot is this - any Wild Talent who want access to powers must spend at least 2 (of 7) feats to cast 0-level powers a few times a day. To just acquire access to a non-Wild Talent feat takes at least one additional feat, and if it has reserve requirements will often take more. Basically, as a half-way point between fully trained psions and psychic warriors, access to 0-level powers and psionic feats seemed about right. And the house rules were relatively unobtrusive. Now, I could easily have missed a low-req overpowered psionic feat - can you think of any? [/QUOTE]
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[PsiHB]What house rules do you use for making Psionic Wild Talents in 3E?
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